Sleep Talk

Normal

Summary

Sleep Talk is a Normal-type move with no power and no accuracy requirement. When used, it randomly selects one of the user's other three moves to execute, even if the user is asleep. This move allows Pokémon to utilize their attacks while sleeping, making it a valuable asset in strategies that involve Rest or other status-inducing tactics. Sleep Talk cannot call moves that the Pokémon doesn't know or any moves that are disabled or out of PP. It is particularly useful in competitive play for stalling or surprising opponents with unexpected attacks while the user is recovering from status conditions.

Effect

Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.

Short Effect: Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Only usable if the user is sleeping. Randomly selects and uses one of the user's other three moves. Use of the selected move requires and costs 0 PP. This move will not select assist, bide, bounce, chatter, copycat, dig, dive, fly, focus punch, me first, metronome, mirror move, shadow force, skull bash, sky attack, sky drop, sleep talk, solar beam, razor wind, or uproar. If the selected move requires a recharge turn—i.e., one of blast burn, frenzy plant, giga impact, hydro cannon, hyper beam, roar of time, or rock wrecker—and the user is still sleeping next turn, then it's forced to use this move again and pay another PP for the recharge turn. This move cannot be copied by mirror move, nor selected by assist, metronome, or sleep talk.

Game Descriptions

Randomly attacks while asleep.

Randomly attacks while asleep.

Uses an own move randomly while asleep.

Uses an available move randomly while asleep.

While asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

While it is asleep, the user randomly uses one of the moves it knows.

The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 0
  • Damage Class Status
  • Generation Generation II
  • Category Unique