marshtomp

marshtomp

Attributes

  • Species: Marshtomp
  • Base Experience: 142
  • Height: 7
  • Weight: 280
  • Is Default: True
  • Order: 356
  • Base Happiness: 70
  • Capture Rate: 45
  • Color: Blue
  • Egg Groups: Monster , Water1
  • Gender Rate: 1
  • Has No Gender Differences
  • Hatch Counter: 20
  • Habitat: Waters-Edge
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Upright

Stats

  • HP
    70
  • Attack
    85
  • Defense
    70
  • Special Attack
    60
  • Special Defense
    70
  • Speed
    50

Abilities

Held items

    None

Summary

Marshtomp is a Water/Ground-type Pokémon introduced in Generation III.

Type: Water / Ground

Abilities:

  • Torrent: Powers up Water-type moves when the Pokémon's HP is low.
  • Damp (Hidden Ability): Prevents the use of explosive moves like Self-Destruct by both the user and opponents.

Physical Characteristics:

  • Marshtomp is an amphibious, bipedal Pokémon with a light blue body and a white underbelly.
  • It has a large, orange fin on its head that acts like a sensory organ.
  • Its limbs are robust with three digits on each hand, and it has webbed feet which aid in swimming.
  • Marshtomp's eyes are large and have orange sclerae, giving it a somewhat expressive appearance.

Behavior and Habitat:

  • Marshtomp prefers to live in swamps and marshes where it can stay partially submerged to keep its skin moist.
  • It is known to be more active during the rainy season, thriving in wet environments.
  • Marshtomp is an adept burrower, often digging into the soft mud to rest and hide from predators.

In Battle:

  • Marshtomp excels in battles with its dual Water/Ground typing, which provides immunity to Electric-type moves.
  • It is effective against Fire, Rock, and Steel types due to its Water-type moves and Ground-type coverage.
  • Notable moves include Mud Shot, Muddy Water, and Earthquake, which leverage its versatile typing.
  • Despite its strengths, Marshtomp must be cautious against Grass-type opponents, which are four times as effective against it.

Evolution:

  • Marshtomp evolves from Mudkip starting at level 16.
  • It further evolves into Swampert starting at level 36.

Interesting Facts:

  • Marshtomp’s ability to move freely on both land and water makes it an adaptable and versatile Pokémon.
  • Its sensitivity to sounds is heightened by the fin on its head, which can detect subtle changes in its environment.
  • It is often depicted in the Pokémon anime series as a reliable and loyal companion, particularly known for its strength and resilience in battles.

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
back_shiny
Back Shiny

Evolution Chain

Mudkip - 258
mudkip Image
Marshtomp - 259
marshtomp Image

Min. Lvl 16

View Details
Swampert - 260
swampert Image

Min. Lvl 36

View Details

Flavor Text Entries

  • Ruby: The surface of MARSHTOMP’s body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.
  • Sapphire: MARSHTOMP is much faster at traveling through mud than it is at swimming. This Pokémon’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.
  • Emerald: Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.
  • Firered: It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.
  • Leafgreen: It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.
  • Diamond: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Pearl: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Platinum: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Heartgold: Living on muddy ground that provides poor footing has made its legs sturdy.
  • Soulsilver: Living on muddy ground that provides poor footing has made its legs sturdy.
  • Black: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • White: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Black-2: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • White-2: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • X: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Y: Living on muddy ground that provides poor footing has made its legs sturdy.
  • Omega-Ruby: The surface of Marshtomp’s body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.
  • Alpha-Sapphire: Marshtomp is much faster at traveling through mud than it is at swimming. This Pokémon’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.

Cards

Marshtomp
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Created by Sumiyoshi Kizuki for the Unknown Set set.

Marshtomp
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Created by Mitsuhiro Arita for the Unknown Set set.

Marshtomp
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Created by Ken Sugimori for the Unknown Set set.

Marshtomp
card.name

Created by Kagemaru Himeno for the Unknown Set set.

Marshtomp
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Created by Hisao Nakamura for the Unknown Set set.

Marshtomp
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Created by Atsuko Nishida for the Unknown Set set.

Marshtomp
card.name

Created by Atsuko Nishida for the Unknown Set set.

Marshtomp
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Created by Mitsuhiro Arita for the Unknown Set set.

Marshtomp
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Created by Tomokazu Komiya for the Unknown Set set.

Marshtomp
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Created by Midori Harada for the Unknown Set set.

Marshtomp
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Created by Ken Sugimori for the Unknown Set set.

Marshtomp
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Created by Tetsuya Koizumi for the Unknown Set set.

Marshtomp
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Created by Sui for the Unknown Set set.