marshtomp

marshtomp

Attributes

  • Species: Marshtomp
  • Base Experience: 142
  • Height: 7
  • Weight: 280
  • Is Default: True
  • Order: 356
  • Base Happiness: 70
  • Capture Rate: 45
  • Color: Blue
  • Egg Groups: Monster , Water1
  • Gender Rate: 1
  • Has No Gender Differences
  • Hatch Counter: 20
  • Habitat: Waters-Edge
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Upright

Stats

  • HP
    70
  • Attack
    85
  • Defense
    70
  • Special Attack
    60
  • Special Defense
    70
  • Speed
    50

Abilities

Held items

    None

Summary

Marshtomp is a dual-type Water/Ground Pokémon, serving as the middle evolution in the Mudkip evolutionary line. Marshtomp evolves from Mudkip starting at level 16 and evolves into Swampert starting at level 36.

Type: Water/Ground

Abilities: - Torrent: This standard ability increases the power of Marshtomp's Water-type moves by 50% when its HP drops below one-third of its maximum. - Hidden Ability (Damp): This ability prevents the use of self-destructing moves such as Self-Destruct and Explosion.

Interesting Facts: - Marshtomp’s dual Water/Ground typing provides it with an immunity to Electric-type moves, which would otherwise be a significant threat to a pure Water-type Pokémon. - Marshtomp is known for its orange, triangular-shaped fins, which enable it to swim swiftly and also provide balance while standing on uneven ground. It also has a distinct blue coloration with

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
back_shiny
Back Shiny

Evolution Chain

Mudkip - 258
mudkip Image
Marshtomp - 259
marshtomp Image

Min. Lvl 16

View Details
Swampert - 260
swampert Image

Min. Lvl 36

View Details

Flavor Text Entries

  • Ruby: The surface of MARSHTOMP’s body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.
  • Sapphire: MARSHTOMP is much faster at traveling through mud than it is at swimming. This Pokémon’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.
  • Emerald: Its toughened hind legs enable it to stand upright. Because it weakens if its skin dries out, it replenishes fluids by playing in mud.
  • Firered: It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.
  • Leafgreen: It is at its best when on muddy ground with poor footing. It quickly overwhelms foes struggling in mud.
  • Diamond: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Pearl: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Platinum: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Heartgold: Living on muddy ground that provides poor footing has made its legs sturdy.
  • Soulsilver: Living on muddy ground that provides poor footing has made its legs sturdy.
  • Black: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • White: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Black-2: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • White-2: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • X: Its sturdy legs give it sure footing, even in mud. It burrows into dirt to sleep.
  • Y: Living on muddy ground that provides poor footing has made its legs sturdy.
  • Omega-Ruby: The surface of Marshtomp’s body is enveloped by a thin, sticky film that enables it to live on land. This Pokémon plays in mud on beaches when the ocean tide is low.
  • Alpha-Sapphire: Marshtomp is much faster at traveling through mud than it is at swimming. This Pokémon’s hindquarters exhibit obvious development, giving it the ability to walk on just its hind legs.