Pinsir

Pinsir

Attributes

  • Species: Pinsir
  • Base Experience: 175
  • Height: 15
  • Weight: 550
  • Is Default: True
  • Order: 207
  • Base Happiness: 50
  • Capture Rate: 45
  • Color: Brown
  • Egg Groups: Bug
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 25
  • Habitat: Forest
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Humanoid

Stats

  • HP
    65
  • Attack
    125
  • Defense
    100
  • Special Attack
    55
  • Special Defense
    70
  • Speed
    85

Abilities

Held items

    None

Summary

Pinsir is a Bug-type Pokémon, known for its fierce and powerful appearance. It has a distinctive design, featuring large, jagged pincers on its head, which it uses to crush its opponents. Pinsir is part of the first generation of Pokémon and remains a fan favorite due to its unique characteristics and formidable battling capabilities.

Type: Bug

Abilities: - Hyper Cutter: This ability prevents Pinsir’s Attack stat from being lowered by opponents. - Mold Breaker: This ability allows Pinsir to use its moves without being affected by the target's abilities that could normally nullify or hinder those moves. - Hidden Ability (Moxie): This ability increases Pinsir’s Attack stat by one stage whenever it knocks out an opponent.

Interesting Facts: - Pinsir is known for its immense physical strength. It uses its large pincers to grip and crush its prey, making it a fearsome opponent in battle. - Pinsir has

Type Effectiveness

Double Damage To
Half Damage To
No Damage To
Double Damage From
Half Damage From
No Damage From

Pokémon Sprites

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Front Default
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Back Default
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Front Shiny
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Back Shiny

Evolution Chain

Pinsir - 127
pinsir Image

Flavor Text Entries

  • Red: If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
  • Blue: If it fails to crush the victim in its pincers, it will swing it around and toss it hard.
  • Yellow: Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
  • Gold: With its horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
  • Silver: Swings its long antlers wildly to attack. During cold periods, it hides deep in forests.
  • Crystal: When the tempera­ ture drops at night, it sleeps on treetops or among roots where it is well hidden.
  • Ruby: PINSIR is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
  • Sapphire: PINSIR has a pair of massive horns Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
  • Emerald: Their pincers are strong enough to shatter thick logs. Because they dislike cold, PINSIR burrow and sleep under the ground on chilly nights.
  • Firered: Its two long pincer horns are powerful. Once they grip an enemy, they won’t release until the foe is torn.
  • Leafgreen: If it fails to crush the foe in its pincers, it will swing around and toss the opponent.
  • Diamond: It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
  • Pearl: It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
  • Platinum: It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
  • Heartgold: With its pincer horns, it digs burrows to sleep in at night. In the morning, damp soil clings to its body.
  • Soulsilver: It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
  • Black: It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
  • White: It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
  • Black-2: It grips prey with its powerful pincers and will not let go until the prey is torn in half.
  • White-2: It grips prey with its powerful pincers and will not let go until the prey is torn in half.
  • X: It grips prey with its pincers until the prey is torn in half. What it can’t tear, it tosses far.
  • Y: It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
  • Omega-Ruby: Pinsir is astoundingly strong. It can grip a foe weighing twice its weight in its horns and easily lift it. This Pokémon’s movements turn sluggish in cold places.
  • Alpha-Sapphire: Pinsir has a pair of massive horns. Protruding from the surface of these horns are thorns. These thorns are driven deeply into the foe’s body when the pincer closes, making it tough for the foe to escape.
  • Sun: It grips its prey in its pincers and splits them apart. Although it is a powerful Pokémon, it can’t deal with the cold.
  • Moon: One solid blow from its horns is enough to split apart a large tree. Its greatest rival in Alola is Vikavolt.
  • Ultra-Sun: It gets into territorial disputes with Vikavolt. For some reason, it apparently gets along well with Heracross in Alola.
  • Ultra-Moon: Although it’s tough, it can’t handle cold well. When night falls, it buries itself in leafage and sleeps.
  • Lets-Go-Pikachu: Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
  • Lets-Go-Eevee: Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
  • Sword: These Pokémon judge one another based on pincers. Thicker, more impressive pincers make for more popularity with the opposite gender.
  • Shield: This Pokémon clamps its pincers down on its prey and then either splits the prey in half or flings it away.

Cards

Pinsir
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Created by Masakazu Fukuda for the Next Destinies set.

Pinsir-GX
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Created by 5ban Graphics for the Hidden Fates set.

Pinsir
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Created by Suwama Chiaki for the Lost Thunder set.

Pinsir
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Created by Satoshi Shirai for the BREAKthrough set.

Pinsir
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Created by Demizuposuka for the Sun & Moon set.

Pinsir
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Created by Eri Yamaki for the Team Up set.

Pinsir
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Created by Kagemaru Himeno for the Jungle set.

Pinsir
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Created by Satoshi Shirai for the Generations set.

Pinsir δ
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Created by Yukiko Baba for the Dragon Frontiers set.

Pinsir
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Created by Hajime Kusajima for the Hidden Legends set.

Giovanni's Pinsir
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Created by Ken Sugimori for the Gym Challenge set.

Pinsir
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Created by Mitsuhiro Arita for the Legend Maker set.

Pinsir
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Created by Kagemaru Himeno for the Base Set 2 set.

Pinsir
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Created by Kagemaru Himeno for the Jungle set.

Pinsir
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Created by Match for the HS—Undaunted set.

Pinsir
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Created by Ken Sugimori for the Secret Wonders set.

Pinsir
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Created by Kouki Saitou for the Supreme Victors set.

Pinsir
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Created by Toshinao Aoki for the Aquapolis set.

Pinsir
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Created by Shin Nagasawa for the Evolving Skies set.

Pinsir
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Created by Yuya Oka for the 151 set.

Pinsir
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Created by Hyogonosuke for the Twilight Masquerade set.

Pinsir
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Created by Yukihiro Tada for the Twilight Masquerade set.