nosepass

nosepass

Attributes

  • Species: Nosepass
  • Base Experience: 75
  • Height: 10
  • Weight: 970
  • Is Default: True
  • Order: 401
  • Base Happiness: 70
  • Capture Rate: 255
  • Color: Gray
  • Egg Groups: Mineral
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 20
  • Habitat: Cave
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Humanoid

Stats

  • HP
    30
  • Attack
    45
  • Defense
    135
  • Special Attack
    45
  • Special Defense
    90
  • Speed
    30

Abilities

Held items

  • Hard-Stone
  • Magnet

Summary

Nosepass is a Rock-type Pokémon introduced in Generation III.

Type: Rock

Abilities:

  • Sturdy: Prevents the Pokémon from being knocked out with one hit, leaving it with 1 HP if it would have been knocked out with a single attack.
  • Magnet Pull (Hidden Ability): Prevents Steel-type Pokémon from escaping or switching out of battle.

Physical Characteristics:

  • Nosepass is a small, humanoid Pokémon with a large, red, triangular nose that acts as a compass needle.
  • It has a blue, stone-like body resembling a carved statue.
  • Its eyes are semi-circular and usually closed, giving it a perpetual serious expression.
  • It has short legs and arms, with three fingers on each hand and a lack of visible joints.

Behavior and Habitat:

  • Nosepass is known to dwell in caves and mountainous areas, where it can use its nose to navigate and orient itself magnetically.
  • It tends to remain stationary, often resembling a rock or statue, which can make it difficult for trainers to spot.
  • It is naturally drawn to magnetic fields and often aligns itself with the Earth's magnetic poles.

In Battle:

  • Nosepass is known for its strong defensive capabilities rather than speed or offensive power.
  • It can utilize moves like Rock Slide and Earth Power to deal with opponents.
  • Nosepass is especially effective against Fire, Flying, and Bug-type Pokémon due to its Rock-type advantages.
  • It is, however, vulnerable to Water, Grass, Fighting, Ground, and Steel-type moves.

Evolution:

  • Nosepass evolves into Probopass when leveled up in a location with a special magnetic field, such as Mt. Coronet in some regions.

Interesting Facts:

  • Nosepass's large nose is inspired by compass needles, and it can only face north, which is a nod to its magnetic properties.
  • The design of Nosepass is thought to be influenced by Moai statues from Easter Island, reflecting its stone-like appearance and enigmatic presence.
  • Despite its defensive nature, its hidden ability, Magnet Pull, can be strategically used to trap Steel-type Pokémon in battle, allowing for tactical advantages.

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
back_shiny
Back Shiny

Evolution Chain

Nosepass - 299
nosepass Image
Probopass - 476
probopass Image

Flavor Text Entries

  • Ruby: NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
  • Sapphire: NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
  • Emerald: Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
  • Firered: Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
  • Leafgreen: Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
  • Diamond: Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
  • Pearl: Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
  • Platinum: When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
  • Heartgold: If two of these meet, they cannot get too close because their noses repel each other.
  • Soulsilver: If two of these meet, they cannot get too close because their noses repel each other.
  • Black: When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
  • White: When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
  • Black-2: Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
  • White-2: Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
  • X: Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
  • Y: Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
  • Omega-Ruby: Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
  • Alpha-Sapphire: Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
  • Sun: The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
  • Moon: It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
  • Ultra-Sun: It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
  • Ultra-Moon: It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
  • Legends-Arceus: Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

Cards

Nosepass
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Created by Shin Nagasawa for the Unknown Set set.

Nosepass
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Created by Ken Sugimori for the Unknown Set set.

Nosepass
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Created by Mitsuhiro Arita for the Unknown Set set.

Nosepass
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Created by Kagemaru Himeno for the Unknown Set set.

Nosepass
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Created by Sumiyoshi Kizuki for the Unknown Set set.

Nosepass
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Created by Kouki Saitou for the Unknown Set set.

Nosepass
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Created by Mitsuhiro Arita for the Unknown Set set.

Nosepass
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Created by Midori Harada for the Unknown Set set.

Nosepass
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Created by Anesaki Dynamic for the Unknown Set set.

Nosepass
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Created by Tomokazu Komiya for the Unknown Set set.

Nosepass
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Created by Unknown for the Unknown Set set.

Nosepass
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Created by Nobuhiro Imagawa for the Unknown Set set.

Nosepass
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Created by Akira Egawa for the Unknown Set set.

Nosepass
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Created by Miki Tanaka for the Unknown Set set.

Nosepass
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Created by Miki Kudo for the Unknown Set set.

Nosepass
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Created by You Iribi for the Unknown Set set.

Nosepass
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Created by Satoshi Shirai for the Unknown Set set.