Nosepass

Nosepass

Attributes

  • Species: Nosepass
  • Base Experience: 75
  • Height: 10
  • Weight: 970
  • Is Default: True
  • Order: 401
  • Base Happiness: 70
  • Capture Rate: 255
  • Color: Gray
  • Egg Groups: Mineral
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 20
  • Habitat: Cave
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Humanoid

Stats

  • HP
    30
  • Attack
    45
  • Defense
    135
  • Special Attack
    45
  • Special Defense
    90
  • Speed
    30

Abilities

Held items

Summary

Nosepass is a Rock-type Pokémon known for its distinctive large red nose and its highly magnetic properties. Nosepass has a somewhat humanoid appearance, characterized by a large triangular nose, stony blue body, and small eyes.

Type: - Rock

Abilities: - Sturdy: This ability prevents Nosepass from being knocked out in one hit by an attack that would otherwise knock it out when its HP is full. - Magnet Pull: This ability traps Steel-type Pokémon, preventing them from escaping from the battle, which can be strategically advantageous. - Hidden Ability (Sand Force): This ability boosts the power of Nosepass's Rock, Ground, and Steel-type moves by 30% during a sandstorm.

Interesting Facts: - Nosepass is inspired by the rock carvings of the Moai statues found on Easter Island, notable for their large, prominent noses. - The magnetic properties of Nosepass play a significant role in its behavior

Type Effectiveness

Double Damage To
Half Damage To
No Damage To
Double Damage From
Half Damage From
No Damage From

Pokémon Sprites

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Front Default
back_default
Back Default
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Front Shiny
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Back Shiny

Evolution Chain

Nosepass - 299
nosepass Image
Probopass - 476
probopass Image

Flavor Text Entries

  • Ruby: NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
  • Sapphire: NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
  • Emerald: Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
  • Firered: Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
  • Leafgreen: Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
  • Diamond: Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
  • Pearl: Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
  • Platinum: When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
  • Heartgold: If two of these meet, they cannot get too close because their noses repel each other.
  • Soulsilver: If two of these meet, they cannot get too close because their noses repel each other.
  • Black: When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
  • White: When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
  • Black-2: Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
  • White-2: Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
  • X: Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
  • Y: Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
  • Omega-Ruby: Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
  • Alpha-Sapphire: Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
  • Sun: The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
  • Moon: It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
  • Ultra-Sun: It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
  • Ultra-Moon: It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
  • Legends-Arceus: Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

Cards

Nosepass
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Created by Kouki Saitou for the Emerald set.

Nosepass
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Created by Mitsuhiro Arita for the Ruby & Sapphire set.

Nosepass
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Created by Kagemaru Himeno for the Holon Phantoms set.

Nosepass
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Created by Sumiyoshi Kizuki for the Deoxys set.

Nosepass
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Created by You Iribi for the Steam Siege set.

Nosepass
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Created by Shin Nagasawa for the Dragons Exalted set.

Nosepass
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Created by Midori Harada for the Arceus set.

Nosepass
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Created by Tomokazu Komiya for the Guardians Rising set.

Nosepass
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Created by Satoshi Shirai for the Primal Clash set.

Nosepass
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Created by Mitsuhiro Arita for the Platinum set.

Nosepass
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Created by Miki Tanaka for the Rebel Clash set.

Nosepass
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Created by Anesaki Dynamic for the Cosmic Eclipse set.

Nosepass
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Created by Ken Sugimori for the Legends Awakened set.

Nosepass
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Created by Miki Kudo for the Brilliant Stars set.

Nosepass
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Created by Nobuhiro Imagawa for the Obsidian Flames set.

Nosepass
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Created by Akira Egawa for the Twilight Masquerade set.