Sandshrew-Alola

Sandshrew-Alola

Attributes

  • Species: Sandshrew
  • Base Experience: 60
  • Height: 7
  • Weight: 400
  • Is Default: False
  • Order: 54
  • Base Happiness: 50
  • Capture Rate: 255
  • Color: Yellow
  • Egg Groups: Ground
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 20
  • Habitat: Rough-Terrain
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Upright

Stats

  • HP
    50
  • Attack
    75
  • Defense
    90
  • Special Attack
    10
  • Special Defense
    35
  • Speed
    40

Abilities

Held items

Summary

Sandshrew-Alola

The Alolan variant of Sandshrew is an Ice/Steel type Pokémon.

Type: Ice / Steel

Abilities: - Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level. - Hidden Ability: Slush Rush - Doubles the Pokémon's speed stat in Hail weather.

Physical Characteristics: - It is light blue with a white belly and has a curled tail similar to the shape of an igloo. - It is smaller than the usual Sandshrew, standing at only 0.7 meters tall. - It has two large claws it uses for digging and battling.

Behavior and Habitat: - Alolan Sandshrew are known to live in colonies of several dozen. - They inhabit snowy mountains where they dig tunnels for homes.

In Battle: - Its steel typing gives it a strong defense against Rock, Ice, Fairy, and Normal moves. - It is vulnerable to Fighting, Ground, and Fire type moves.

Evolution: - Alolan Sandshrew evolves into Alolan Sandslash when exposed to an Ice Stone.

Interesting Facts: - Unlike the regular Sandshrew, the Alolan variant is not a Ground type but an Ice/Steel type. - The Alolan Sandshrew can roll up its body like a snowball to charge at enemies. - It has a unique ability to lower its body temperature, which hardens its ice-covered skin into an armor.

Type Effectiveness

Double Damage To
Half Damage To
No Damage To
Double Damage From
Half Damage From
No Damage From
Double Damage To
Half Damage To
No Damage To
Double Damage From
Half Damage From
No Damage From

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
back_shiny
Back Shiny

Evolution Chain

Sandshrew - 27
sandshrew Image
Sandslash - 28
sandslash Image

Min. Lvl 22

View Details

Flavor Text Entries

  • Red: Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
  • Blue: Burrows deep underground in arid locations far from water. It only emerges to hunt for food.
  • Yellow: Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
  • Gold: If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
  • Silver: Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
  • Crystal: It prefers dry, sandy places because it uses the sand to protect itself when threatened.
  • Ruby: SANDSHREW’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
  • Sapphire: SANDSHREW has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
  • Emerald: When it curls up in a ball, it can make any attack bounce off harmlessly. Its hide has turned tough and solid as a result of living in the desert.
  • Firered: It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
  • Leafgreen: Burrows deep underground in arid locations far from water. It only emerges to hunt for prey.
  • Diamond: To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
  • Pearl: To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
  • Platinum: To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
  • Heartgold: If it fell from a great height, this Pokémon could save itself by rolling into a ball and bouncing.
  • Soulsilver: Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
  • Black: To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
  • White: To protect itself from attackers, it curls up into a ball. It lives in arid regions with minimal rainfall.
  • Black-2: It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
  • White-2: It digs deep burrows to live in. When in danger, it rolls up its body to withstand attacks.
  • X: It burrows and lives underground. If threatened, it curls itself up into a ball for protection.
  • Y: Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
  • Omega-Ruby: Sandshrew’s body is configured to absorb water without waste, enabling it to survive in an arid desert. This Pokémon curls up to protect itself from its enemies.
  • Alpha-Sapphire: Sandshrew has a very dry hide that is extremely tough. The Pokémon can roll into a ball that repels any attack. At night, it burrows into the desert sand to sleep.
  • Sun: It can roll its body into a ball. It moves through the desert by rolling at high speeds.
  • Moon: It usually makes its home in deserts and arid zones, where rain does not fall. It digs holes to catch Bug-type Pokémon.
  • Ultra-Sun: It lives in areas of limited rainfall. When danger approaches, it curls up into a ball to protect its soft stomach.
  • Ultra-Moon: When its skin gets wrinkled from moisture, it heads for a volcano. It lies flat on a spot with a lot of geothermal heat and dries itself out.
  • Lets-Go-Pikachu: Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
  • Lets-Go-Eevee: Its body is dry. When it gets cold at night, its hide is said to become coated with a fine dew.
  • Sword: It loves to bathe in the grit of dry, sandy areas. By sand bathing, the Pokémon rids itself of dirt and moisture clinging to its body.
  • Shield: It burrows into the ground to create its nest. If hard stones impede its tunneling, it uses its sharp claws to shatter them and then carries on digging.

Cards

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