dusknoir

dusknoir

Attributes

  • Species: Dusknoir
  • Base Experience: 236
  • Height: 22
  • Weight: 1066
  • Is Default: True
  • Order: 474
  • Base Happiness: 35
  • Capture Rate: 45
  • Color: Black
  • Egg Groups: Indeterminate
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 25
  • Habitat:
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Arms

Stats

  • HP
    45
  • Attack
    100
  • Defense
    135
  • Special Attack
    65
  • Special Defense
    135
  • Speed
    45

Abilities

Held items

  • Kasib-Berry
  • Spell-Tag

Summary

Dusknoir is a Ghost-type Pokémon introduced in Generation IV.

Type: Ghost

Abilities:

  • Pressure: Increases the PP usage of opponents’ moves
  • Frisk (Hidden Ability): Reveals the opponent's held item when entering battle

Physical Characteristics:

  • Dusknoir is a large, humanoid Pokémon with a primarily gray body.
  • It has a round black head with a single, cyclopean yellow eye that glows.
  • Its head is adorned with a yellow antenna-like structure.
  • Its body is adorned with yellow bands and a pattern resembling a face on its belly.
  • It has large hands with three fingers each and a ghostly tail instead of legs.

Behavior and Habitat:

  • Dusknoir is known as the "Gripper Pokémon" and is said to guide lost souls to the afterlife.
  • It is often found in graveyards and other areas associated with spirits.
  • It communicates using its antenna, which can receive transmissions from the spirit world.
  • Generally solitary, Dusknoir tends to be seen alone or in the company of other Ghost-type Pokémon.

In Battle:

  • Dusknoir is a defensive powerhouse with high defenses and decent Attack.
  • Notable moves include Shadow Punch, Will-O-Wisp, and Pain Split, allowing it to cripple opponents and sustain itself in battle.
  • It is effective against Psychic and Ghost types while being weak to Dark and Ghost-type moves.
  • Dusknoir can utilize Trick Room strategies, taking advantage of its subpar speed.

Evolution:

  • Evolves from Dusclops when traded while holding a Reaper Cloth.
  • Dusclops itself evolves from Duskull starting at level 37.

Interesting Facts:

  • Dusknoir is known to follow the orders of a mysterious voice from its antenna, which is believed to be from the spirit world.
  • Its design is inspired by traditional ghostly apparitions and the concept of a grim reaper.
  • Despite its fearsome appearance, Dusknoir is depicted in the Pokémon world as a guide for spirits, suggesting a protective rather than malevolent nature.
  • It plays a significant role in the Pokémon Mystery Dungeon series, often depicted with complex motivations.

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
back_shiny
Back Shiny

Evolution Chain

Duskull - 355
duskull Image
Dusclops - 356
dusclops Image

Min. Lvl 37

View Details
Dusknoir - 477
dusknoir Image

Flavor Text Entries

  • Diamond: The antenna on its head captures radio waves from the world of spirits that command it to take people there.
  • Pearl: The antenna on its head captures radio waves from the world of spirits that command it to take people there.
  • Platinum: It is said to take lost spirits into its pliant body and guide them home.
  • Heartgold: This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
  • Soulsilver: This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
  • Black: It is said to take lost spirits into its pliant body and guide them home.
  • White: It is said to take lost spirits into its pliant body and guide them home.
  • Black-2: It is said to take lost spirits into its pliant body and guide them home.
  • White-2: It is said to take lost spirits into its pliant body and guide them home.
  • X: It is said to take lost spirits into its pliant body and guide them home.
  • Y: The antenna on its head captures radio waves from the world of spirits that command it to take people there.
  • Omega-Ruby: It is said to take lost spirits into its pliant body and guide them home.
  • Alpha-Sapphire: The antenna on its head captures radio waves from the world of spirits that command it to take people there.
  • Sword: At the bidding of transmissions from the spirit world, it steals people and Pokémon away. No one knows whether it has a will of its own.
  • Shield: With the mouth on its belly, Dusknoir swallows its target whole. The soul is the only thing eaten— Dusknoir disgorges the body before departing.
  • Legends-Arceus: Comes to those whose lives have come to an end and escorts their souls to the afterlife. Known to mistakenly take the souls of those who yet have life left in them, albeit rarely.

Cards

Dusknoir
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Created by Ayaka Yoshida for the Unknown Set set.

Dusknoir
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Created by Kawayoo for the Unknown Set set.

Dusknoir
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Created by Takabon for the Unknown Set set.

Dusknoir
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Created by Mitsuhiro Arita for the Unknown Set set.

Dusknoir
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Created by Tomoaki Imakuni for the Unknown Set set.

Dusknoir LV.X
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Created by Shizurow for the Unknown Set set.

Dusknoir
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Created by Kent Kanetsuna for the Unknown Set set.

Dusknoir FB
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Created by Motofumi Fujiwara for the Unknown Set set.

Dusknoir
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Created by Eske Yoshinob for the Unknown Set set.

Dusknoir
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Created by Nagimiso for the Unknown Set set.

Trevenant & Dusknoir-GX
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Created by Mitsuhiro Arita for the Unknown Set set.

Dusknoir
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Created by Danciao for the Unknown Set set.

Dusknoir
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Created by James Turner for the Unknown Set set.

Dusknoir
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Created by Unknown for the Unknown Set set.

Dusknoir
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Created by Shigenori Negishi for the Unknown Set set.

Dusknoir
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Created by Otumami for the Unknown Set set.

Dusknoir
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Created by Megumi Higuchi for the Unknown Set set.

Dusknoir
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Created by Suwama Chiaki for the Unknown Set set.