Azumarill

Azumarill

Attributes

  • Species: Azumarill
  • Base Experience: 210
  • Height: 8
  • Weight: 285
  • Is Default: True
  • Order: 279
  • Base Happiness: 50
  • Capture Rate: 75
  • Color: Blue
  • Egg Groups: Water1 , Fairy
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 10
  • Habitat: Waters-Edge
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Upright

Stats

  • HP
    100
  • Attack
    50
  • Defense
    80
  • Special Attack
    60
  • Special Defense
    80
  • Speed
    50

Abilities

Held items

    None

Summary

Azumarill is a dual-type Water/Fairy Pokémon introduced in Generation II. It evolves from Marill starting at level 18 and is the final form of Azurill when the latter evolves into Marill with high friendship. Azumarill is known for its unique combination of Water and Fairy typing, which gives it a wide array of offensive and defensive capabilities.

Type: Water/Fairy

Abilities: - Thick Fat: This ability reduces the damage taken from Fire- and Ice-type moves by 50%. It provides Azumarill with additional bulk against some of its weaknesses. - Huge Power: This hidden ability doubles Azumarill's Attack stat, drastically enhancing its physical offensive potential and making it a formidable physical attacker. - Sap Sipper (Hidden Ability): This ability grants immunity to Grass-type moves and increases Azumarill's Attack stat by one stage when hit by a Grass-type move.

Interesting Facts: - Azumarill's

Type Effectiveness

Double Damage To
Half Damage To
No Damage To
Double Damage From
Half Damage From
No Damage From
Double Damage To
Half Damage To
No Damage To
Double Damage From
Half Damage From
No Damage From

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
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Back Shiny

Evolution Chain

Azurill - 298
azurill Image
Marill - 183
marill Image
Azumarill - 184
azumarill Image

Min. Lvl 18

View Details

Flavor Text Entries

  • Emerald: It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
  • Gold: By keeping still and listening in­ tently, it can tell what is in even wild, fast- moving rivers.
  • Silver: When it plays in water, it rolls up its elongated ears to prevent their insides from get­ ting wet.
  • Crystal: The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
  • Ruby: AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
  • Sapphire: AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
  • Firered: When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
  • Leafgreen: By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
  • Diamond: It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
  • Pearl: Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
  • Platinum: It can spend all day in water, since it can inhale and store a large volume of air.
  • Heartgold: By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
  • Soulsilver: When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
  • Black: It can spend all day in water, since it can inhale and store a large volume of air.
  • White: It can spend all day in water, since it can inhale and store a large volume of air.
  • Black-2: Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
  • White-2: Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
  • X: Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
  • Y: The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
  • Omega-Ruby: Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
  • Alpha-Sapphire: Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.
  • Sword: It spends most of its time in the water. On sunny days, Azumarill floats on the surface of the water and sunbathes.
  • Shield: These Pokémon create air-filled bubbles. When Azurill play in rivers, Azumarill will cover them with these bubbles.

Cards

Azumarill
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Created by Sumiyoshi Kizuki for the Team Rocket Returns set.

Azumarill
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Created by Kouki Saitou for the HeartGold & SoulSilver set.

Azumarill
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Created by Kagemaru Himeno for the Aquapolis set.

Azumarill
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Created by Ken Sugimori for the Neo Genesis set.

Light Azumarill
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Created by Yuka Morii for the Neo Destiny set.

Azumarill δ
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Created by Atsuko Nishida for the Delta Species set.

Azumarill
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Created by Naoyo Kimura for the Diamond & Pearl set.

Azumarill
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Created by Kagemaru Himeno for the Aquapolis set.

Azumarill
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Created by Masakazu Fukuda for the Boundaries Crossed set.

Azumarill
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Created by Mitsuhiro Arita for the Sandstorm set.

Azumarill
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Created by Miki Kudo for the Burning Shadows set.

Azumarill
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Created by Sanosuke Sakuma for the Steam Siege set.

Azumarill
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Created by Mahou for the Primal Clash set.

Azumarill
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Created by 5ban Graphics for the Primal Clash set.

Azumarill
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Created by Kagemaru Himeno for the Delta Species set.

Azumarill
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Created by Naoyo Kimura for the Lost Thunder set.

Azumarill
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Created by Sanosuke Sakuma for the Fusion Strike set.

Azumarill
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Created by En Morikura for the Paldea Evolved set.

Azumarill
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Created by Makura Tami for the Temporal Forces set.

Azumarill
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Created by None for the Stellar Crown set.

Azumarill
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Created by None for the Surging Sparks set.