mr-mime

mr-mime

Attributes

  • Species: Mr-Mime
  • Base Experience: 161
  • Height: 13
  • Weight: 545
  • Is Default: True
  • Order: 194
  • Base Happiness: 50
  • Capture Rate: 45
  • Color: Pink
  • Egg Groups: Humanshape
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 25
  • Habitat: Urban
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Humanoid

Stats

  • HP
    40
  • Attack
    45
  • Defense
    65
  • Special Attack
    100
  • Special Defense
    120
  • Speed
    90

Abilities

Held items

Summary

Mr. Mime is a dual-type Psychic/Fairy Pokémon, first introduced in Generation I as a pure Psychic-type Pokémon. Its type changed with the addition of the Fairy type in Generation VI. Resembling a traditional mime artist, Mr. Mime stands out with its humanoid appearance and distinct pantomime skills.

Type: - Psychic/Fairy (Initial introduction as solely Psychic-type in Gen I; Added Fairy type in Gen VI)

Abilities:

  • Soundproof: Grants immunity to all sound-based moves. Therefore, if an opponent uses such a move, it has no damaging or effectual impact on Mr. Mime.
  • Filter: This ability decreases the damage Mr. Mime receives from super-effective moves by 25%.
  • Hidden Ability (Technician): Boosts the power of moves with a base power of 60 or less, increasing it by 50%.

Interesting Facts:

  • Mr. Mime evolves from Mime Jr. The evolution process takes place when Mime Jr. levels up while knowing the move Mimic. This makes Mr. Mime unique, as its evolution directly ties to its pantomime abilities.

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
back_shiny
Back Shiny

Evolution Chain

Mime-Jr - 439
mime-jr Image
Mr-Mime - 122
mr-mime Image
Mr-Rime - 866
mr-rime Image

Min. Lvl 42

View Details

Moves

Level Up

Other

Flavor Text Entries

  • Red: If interrupted while it is miming, it will slap around the offender with its broad hands.
  • Blue: If interrupted while it is miming, it will slap around the offender with its broad hands.
  • Yellow: Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
  • Gold: A skilled mime from birth, it gains the ability to create invisi­ ble objects as it matures.
  • Silver: Its fingertips emit a peculiar force field that hardens air to create an actual wall.
  • Crystal: It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
  • Ruby: MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
  • Sapphire: MR. MIME is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
  • Emerald: A MR. MIME is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
  • Firered: It is adept at conning people. It is said to be able to create walls out of thin air by miming.
  • Leafgreen: If interrupted while it is miming, it will suddenly DOUBLESLAP the offender with its broad hands.
  • Diamond: It is a pantomime expert that can create invisible but solid walls using miming gestures.
  • Pearl: Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
  • Platinum: It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
  • Heartgold: A skilled mime from birth, it gains the ability to create invisible objects as it matures.
  • Soulsilver: Its fingertips emit a peculiar force field that hardens air to create an actual wall.
  • Black: It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
  • White: It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
  • Black-2: It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
  • White-2: It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
  • X: Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
  • Y: It is adept at conning people. It is said to be able to create walls out of thin air by miming.
  • Omega-Ruby: Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
  • Alpha-Sapphire: Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
  • Ultra-Sun: Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall.
  • Ultra-Moon: It creates invisible walls with its pantomiming. If you don’t act impressed, it will attack you with a double slap!
  • Lets-Go-Pikachu: Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
  • Lets-Go-Eevee: Always practicing its pantomime act. It makes enemies believe something exists that really doesn’t.
  • Sword: The broadness of its hands may be no coincidence—many scientists believe its palms became enlarged specifically for pantomiming.
  • Shield: It’s known for its top-notch pantomime skills. It protects itself from all sorts of attacks by emitting auras from its fingers to create walls.
  • Legends-Arceus: The behavior of this clown-like Pokémon reminds one of pantomime. It creates invisible walls using a force emitted from its fingertips.

Cards

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