Cacturne

Cacturne

Attributes

  • Species: Cacturne
  • Base Experience: 166
  • Height: 13
  • Weight: 774
  • Is Default: True
  • Order: 444
  • Base Happiness: 35
  • Capture Rate: 60
  • Color: Green
  • Egg Groups: Plant , Humanshape
  • Gender Rate: 4
  • Has Gender Differences
  • Hatch Counter: 20
  • Habitat: Rough-Terrain
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Humanoid

Stats

  • HP
    70
  • Attack
    115
  • Defense
    60
  • Special Attack
    115
  • Special Defense
    60
  • Speed
    55

Abilities

Held items

Summary

Cacturne is a dual-type Grass/Dark Pokémon known for its distinct and eerie appearance. Resembling a scarecrow, Cacturne has a humanoid shape with green, cactus-like skin, a pointed hat-like head, and a permanent sinister grin. It evolves from Cacnea starting at level 32.

Type: Grass/Dark

Abilities: - Sand Veil: This ability increases Cacturne's evasion by 20% in a sandstorm, making it harder for opponents to hit it. - Hidden Ability (Water Absorb): With this ability, Cacturne can restore its HP by 25% of its maximum when hit by a Water-type move, effectively nullifying Water-type attacks.

Interesting Facts: - Cacturne is often depicted as a nocturnal Pokémon that follows travelers through the desert. Once its prey becomes exhausted, Cacturne will close in and begin its attack. - Given its Grass/D

Type Effectiveness

Double Damage To
Half Damage To
No Damage To
Double Damage From
Half Damage From
No Damage From
Double Damage To
Half Damage To
No Damage To
Double Damage From
Half Damage From
No Damage From

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_female
Front Female
front_shiny
Front Shiny
back_shiny
Back Shiny
front_shiny_female
Front Shiny Female

Evolution Chain

Cacnea - 331
cacnea Image
Cacturne - 332
cacturne Image

Min. Lvl 32

View Details

Flavor Text Entries

  • Ruby: During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
  • Sapphire: If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
  • Emerald: After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
  • Firered: It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
  • Leafgreen: It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
  • Diamond: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Pearl: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Platinum: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Heartgold: Packs of them follow travelers through the desert until the travelers can no longer move.
  • Soulsilver: Packs of them follow travelers through the desert until the travelers can no longer move.
  • Black: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • White: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Black-2: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • White-2: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • X: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Y: Packs of them follow travelers through the desert until the travelers can no longer move.
  • Omega-Ruby: During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
  • Alpha-Sapphire: If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

Cards

Team Aqua's Cacturne
card.name

Created by K. Utsunomiya for the Team Magma vs Team Aqua set.

Cacturne
card.name

Created by Atsuko Nishida for the Sandstorm set.

Cacturne
card.name

Created by Suwama Chiaki for the Plasma Freeze set.

Cacturne
card.name

Created by Mina Nakai for the Crimson Invasion set.

Cacturne δ
card.name

Created by Kouki Saitou for the Crystal Guardians set.

Cacturne
card.name

Created by Atsuko Nishida for the Celestial Storm set.

Cacturne
card.name

Created by Ken Sugimori for the Power Keepers set.

Cacturne
card.name

Created by Midori Harada for the Great Encounters set.

Cacturne
card.name

Created by Mitsuhiro Arita for the Platinum set.

Cacturne
card.name

Created by Match for the BREAKthrough set.

Cacturne ex
card.name

Created by Hikaru Koike for the Emerald set.

Cacturne
card.name

Created by Tomokazu Komiya for the Battle Styles set.

Cacturne
card.name

Created by Dom for the Scarlet & Violet set.