Duskull

Duskull

Attributes

  • Species: Duskull
  • Base Experience: 59
  • Height: 8
  • Weight: 150
  • Is Default: True
  • Order: 472
  • Base Happiness: 35
  • Capture Rate: 190
  • Color: Black
  • Egg Groups: Indeterminate
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 25
  • Habitat: Forest
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Arms

Stats

  • HP
    20
  • Attack
    40
  • Defense
    90
  • Special Attack
    30
  • Special Defense
    90
  • Speed
    25

Abilities

Held items

Summary

Duskull is a Ghost-type Pokémon known for its eerie appearance and ghostly characteristics. It resembles a floating, dark gray, spectral figure with a white, skull-like mask covering most of its face, except for a single eye that moves back and forth between the eye sockets. Duskull is often seen as a harbinger of doom within the Pokémon universe, adding to its spooky aura.

Type: Ghost

Abilities: - Levitate: This ability makes Duskull immune to Ground-type moves, which is particularly advantageous as it eliminates a common type weakness. - Hidden Ability (Frisk): When entering the battle, Frisk allows Duskull to identify the held item of an opponent, providing strategic information to its trainer.

Interesting Facts: - Evolutionary Line: Duskull evolves into Dusclops at level 37. Dusclops can further evolve into Dusknoir when traded while holding a Reaper Cloth.

Type Effectiveness

Double Damage To
Half Damage To
No Damage To
Double Damage From
Half Damage From
No Damage From

Pokémon Sprites

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Front Default
back_default
Back Default
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Front Shiny
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Back Shiny

Evolution Chain

Duskull - 355
duskull Image
Dusclops - 356
dusclops Image

Min. Lvl 37

View Details
Dusknoir - 477
dusknoir Image

Flavor Text Entries

  • Ruby: DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
  • Sapphire: DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
  • Emerald: A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
  • Firered: Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
  • Leafgreen: Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
  • Diamond: It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
  • Pearl: It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
  • Platinum: It loves the crying of children. It startles bad kids by passing through walls and making them cry.
  • Heartgold: If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
  • Soulsilver: If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
  • Black: It loves the crying of children. It startles bad kids by passing through walls and making them cry.
  • White: It loves the crying of children. It startles bad kids by passing through walls and making them cry.
  • Black-2: It loves the crying of children. It startles bad kids by passing through walls and making them cry.
  • White-2: It loves the crying of children. It startles bad kids by passing through walls and making them cry.
  • X: It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
  • Y: If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
  • Omega-Ruby: Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
  • Alpha-Sapphire: Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
  • Sword: If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
  • Shield: Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
  • Legends-Arceus: I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.

Cards

Duskull
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Created by Match for the Flashfire set.

Duskull
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Created by Kagemaru Himeno for the Emerald set.

Duskull
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Created by Yukiko Baba for the Crystal Guardians set.

Duskull
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Created by Midori Harada for the Burning Shadows set.

Duskull
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Created by Ken Sugimori for the Power Keepers set.

Duskull
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Created by Naoki Saito for the Boundaries Crossed set.

Duskull
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Created by Tomoko Wakai for the Deoxys set.

Duskull
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Created by Kouki Saitou for the Stormfront set.

Duskull
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Created by Sachiko Adachi for the Stormfront set.

Duskull
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Created by Aya Kusube for the Sandstorm set.

Duskull
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Created by Midori Harada for the Sandstorm set.

Duskull
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Created by Nagimiso for the Vivid Voltage set.

Duskull
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Created by Atsuko Nishida for the Diamond & Pearl set.

Duskull
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Created by Hiroki Fuchino for the Secret Wonders set.

Duskull
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Created by Ryoma Uratsuka for the Cosmic Eclipse set.

Duskull
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Created by Kouki Saitou for the Stormfront set.

Duskull
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Created by Satoshi Nakai for the Brilliant Stars set.

Duskull
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Created by Kouki Saitou for the Crown Zenith Galarian Gallery set.

Duskull
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Created by None for the Shrouded Fable set.

Duskull
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Created by None for the Shrouded Fable set.