malamar

malamar

Attributes

  • Species: Malamar
  • Base Experience: 169
  • Height: 15
  • Weight: 470
  • Is Default: True
  • Order: 822
  • Base Happiness: 70
  • Capture Rate: 80
  • Color: Blue
  • Egg Groups: Water1 , Water2
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 20
  • Habitat:
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Blob

Stats

  • HP
    86
  • Attack
    92
  • Defense
    88
  • Special Attack
    68
  • Special Defense
    75
  • Speed
    73

Abilities

Held items

    None

Summary

Malamar is a Dark/Psychic-type Pokémon introduced in Generation VI.

Type: Dark / Psychic

Abilities:

  • Contrary: Reverses all stat changes that affect Malamar.
  • Suction Cups (Hidden Ability): Prevents Malamar from being forced to switch out by moves or abilities.

Physical Characteristics:

  • Malamar is a cephalopod-like Pokémon with a dark blue body and a white underside.
  • It has a pair of large, yellow eyes with small, horizontal pupils.
  • Its head is adorned with a pattern resembling a crescent moon, and it has a set of tentacle-like appendages that resemble a cloak or cape.
  • Its arms are long and tentacle-like, ending in a sharp, serrated edge, and it has two smaller tentacles that hang down in the front.
  • The body shape and coloration give it an intimidating and mysterious appearance.

Behavior and Habitat:

  • Malamar is known for its cunning and manipulative behavior, often using its psychic abilities to control the minds of its opponents.
  • It is typically found in coastal regions, caves, or areas near the sea, taking advantage of its aquatic origins.
  • Malamar often forms small groups and is known to be a predator that uses its intelligence to outwit prey.
  • It uses its light-emitting body as a lure to attract prey in the dark depths of the ocean.

In Battle:

  • Malamar is a versatile combatant with a unique ability, Contrary, that can turn the tide of battle by reversing stat changes, making moves like Superpower particularly effective.
  • Signature moves and notable attacks include Superpower, Psycho Cut, and Night Slash, utilizing both its Psychic and Dark typing.
  • It is strong against Ghost and Psychic types due to its typing but is vulnerable to Bug-type moves, which are four times effective against it.
  • Malamar can be used strategically to counter opponents that rely heavily on setup moves, taking advantage of its Contrary ability.

Evolution:

  • Malamar evolves from Inkay starting at level 30 when leveled up while the gaming system is held upside down.

Interesting Facts:

  • Malamar's method of evolution, requiring the player to physically interact with their gaming device, was a novel and unique feature when it was introduced.
  • Its design is inspired by squid and cuttlefish, particularly the vampire squid, known for its deep-sea habitat and bioluminescence.
  • Malamar has appeared in the Pokémon anime as a villainous Pokémon with the power to hypnotize and control other Pokémon and humans, playing significant roles in certain story arcs.
  • The name "Malamar" is derived from "mal" (Spanish for bad or evil) and "calamar" (Spanish for squid), reflecting its sinister nature and cephalopod appearance.

Pokémon Sprites

front_default
Front Default
front_shiny
Front Shiny

Evolution Chain

Inkay - 686
inkay Image
Malamar - 687
malamar Image

Min. Lvl 30

View Details

Flavor Text Entries

  • X: It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
  • Y: It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
  • Omega-Ruby: It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
  • Alpha-Sapphire: It lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
  • Ultra-Sun: When it comes to strong hypnosis, there’s an endless number of people who utilize Malamar for their nefarious deeds.
  • Ultra-Moon: It flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.
  • Sword: Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar’s control.
  • Shield: It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.

Cards

Malamar
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Created by Yusuke Ohmura for the Unknown Set set.

Malamar
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Created by Mitsuhiro Arita for the Unknown Set set.

Malamar
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Created by You Iribi for the Unknown Set set.

Malamar
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Created by Hideki Ishikawa for the Unknown Set set.

Malamar
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Created by Shin Nagasawa for the Unknown Set set.

Malamar
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Created by Nelnal for the Unknown Set set.

Malamar
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Created by Akagi for the Unknown Set set.

Malamar
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Created by Tomokazu Komiya for the Unknown Set set.

Malamar
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Created by Fumie Kittaka for the Unknown Set set.

Malamar V
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Created by Eske Yoshinob for the Unknown Set set.

Malamar VMAX
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Created by 5ban Graphics for the Unknown Set set.

Malamar V
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Created by Eske Yoshinob for the Unknown Set set.

Malamar VMAX
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Created by 5ban Graphics for the Unknown Set set.

Malamar
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Created by Kawayoo for the Unknown Set set.

Malamar
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Created by Kagemaru Himeno for the Unknown Set set.

Malamar
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Created by 5ban Graphics for the Unknown Set set.

Malamar
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Created by 5ban Graphics for the Unknown Set set.

Malamar-EX
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Created by Eske Yoshinob for the Unknown Set set.

Malamar-EX
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Created by Ryo Ueda for the Unknown Set set.

Malamar
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Created by Masakazu Fukuda for the Unknown Set set.

Malamar
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Created by 5ban Graphics for the Unknown Set set.