lombre

lombre

Attributes

  • Species: Lombre
  • Base Experience: 119
  • Height: 12
  • Weight: 325
  • Is Default: True
  • Order: 371
  • Base Happiness: 70
  • Capture Rate: 120
  • Color: Green
  • Egg Groups: Water1 , Plant
  • Gender Rate: 4
  • Has No Gender Differences
  • Hatch Counter: 15
  • Habitat: Waters-Edge
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Humanoid

Stats

  • HP
    60
  • Attack
    50
  • Defense
    50
  • Special Attack
    60
  • Special Defense
    70
  • Speed
    50

Abilities

Held items

  • Mental-Herb

Summary

Lombre is a Water/Grass-type Pokémon introduced in Generation III.

Type: Water / Grass

Abilities:

  • Swift Swim: Doubles the Pokémon's Speed stat during rain.
  • Rain Dish: Recovers HP in rain conditions.
  • Own Tempo (Hidden Ability): Prevents the Pokémon from becoming confused.

Physical Characteristics:

  • Medium-sized, bipedal Pokémon resembling a cross between an aquatic creature and a plant.
  • Green body with a lily pad-like structure on its head.
  • Webbed hands and feet, ideal for swimming.
  • Round eyes and a wide, beak-like mouth, giving it a playful expression.

Behavior and Habitat:

  • Typically found in ponds and wetlands, often near water.
  • Known for being playful and mischievous, sometimes pulling pranks on others.
  • Active during the night, it rests during the day by floating on water surfaces, camouflaged by its lily pad head.

In Battle:

  • Versatile due to its dual-typing, providing a variety of move options.
  • Notable moves include: Bubble Beam, Fake Out, and Giga Drain.
  • Strong against Ground, Rock, and Water types.
  • Vulnerable to Flying, Poison, and Bug types due to its Grass typing.

Evolution:

  • Evolves from Lotad at level 14.
  • Evolves into Ludicolo when exposed to a Water Stone.

Interesting Facts:

  • Lombre’s design is influenced by the kappa, a creature from Japanese folklore known for living in ponds and lakes.
  • Its combination of Water and Grass types makes it unique, offering a wide array of resistances and vulnerabilities.
  • Often portrayed as a carefree Pokémon that enjoys relaxing and playing in water, contributing to its easygoing nature.

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
back_shiny
Back Shiny

Evolution Chain

Lotad - 270
lotad Image
Lombre - 271
lombre Image

Min. Lvl 14

View Details
Ludicolo - 272
ludicolo Image

Flavor Text Entries

  • Leafgreen: It lives at the water’s edge where it is sunny. It sleeps on a bed of water grass by day and becomes active at night.
  • Ruby: LOMBRE is nocturnal - it will get active after dusk. It is also a mischief-maker. When this Pokémon spots anglers, it tugs on their fishing lines from beneath the surface and enjoys their consternation.
  • Sapphire: LOMBRE’s entire body is covered by a slippery, slimy film. It feels horribly unpleasant to be touched by this Pokémon’s hands. LOMBRE is often mistaken for a human child.
  • Emerald: In the evening, it takes great delight in popping out of rivers and startling people. It feeds on aquatic moss that grows on rocks in the riverbed.
  • Firered: It lives at the water’s edge where it is sunny. It sleeps on a bed of water grass by day and becomes active at night.
  • Diamond: It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
  • Pearl: It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
  • Platinum: It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
  • Heartgold: It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.
  • Soulsilver: It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.
  • Black: It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
  • White: It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
  • Black-2: It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
  • White-2: It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
  • X: It lives at the water’s edge where it is sunny. It sleeps on a bed of water-grass by day and becomes active at night.
  • Y: It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
  • Omega-Ruby: Lombre is nocturnal—it will get active after dusk. It is also a mischief maker. When this Pokémon spots anglers, it tugs on their fishing lines from beneath the surface and enjoys their consternation.
  • Alpha-Sapphire: Lombre’s entire body is covered by a slippery, slimy film. It feels horribly unpleasant to be touched by this Pokémon’s hands. Lombre is often mistaken for a human child.
  • Sword: It is nocturnal and becomes active at nightfall. It feeds on aquatic mosses that grow in the riverbed.
  • Shield: It lives at the water’s edge where it is sunny. It sleeps on a bed of water grass by day and becomes active at night.

Cards

Lombre
card.name

Created by Suwama Chiaki for the Unknown Set set.

Lombre
card.name

Created by Kouki Saitou for the Unknown Set set.

Lombre
card.name

Created by Kagemaru Himeno for the Unknown Set set.

Lombre
card.name

Created by Tomokazu Komiya for the Unknown Set set.

Lombre
card.name

Created by Mitsuhiro Arita for the Unknown Set set.

Lombre
card.name

Created by Atsuko Nishida for the Unknown Set set.

Lombre
card.name

Created by Ken Sugimori for the Unknown Set set.

Lombre
card.name

Created by Midori Harada for the Unknown Set set.

Lombre
card.name

Created by Atsuko Nishida for the Unknown Set set.

Lombre
card.name

Created by Unknown for the Unknown Set set.

Lombre
card.name

Created by Miki Tanaka for the Unknown Set set.

Lombre
card.name

Created by Miki Kudo for the Unknown Set set.

Lombre
card.name

Created by Naoyo Kimura for the Unknown Set set.