abra

abra

Attributes

  • Species: Abra
  • Base Experience: 62
  • Height: 9
  • Weight: 195
  • Is Default: True
  • Order: 103
  • Base Happiness: 70
  • Capture Rate: 200
  • Color: Brown
  • Egg Groups: Humanshape
  • Gender Rate: 2
  • Has No Gender Differences
  • Hatch Counter: 20
  • Habitat: Urban
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Upright

Stats

  • HP
    25
  • Attack
    20
  • Defense
    15
  • Special Attack
    105
  • Special Defense
    55
  • Speed
    90

Abilities

Held items

  • Twisted-Spoon

Summary

Abra is a Pokémon introduced in Generation I.

Type: Psychic

Abilities:

  • Vital Spirit: Prevents the Pokémon from falling asleep.
  • Anger Point: Maxes Attack when hit by a critical hit.

Physical Characteristics:

  • Muscular bipedal Pokémon with a primate-like appearance
  • Has distinctive coloration and markings
  • Shows signs of its evolutionary heritage

Behavior and Habitat:

  • Known for its aggressive temperament
  • Typically found in mountainous or forested regions
  • Forms small groups in the wild

In Battle:

  • Primarily physical attacker with high Attack stat
  • Known for fighting-type moves with good coverage
  • Strong against Normal, Ice, Rock, Dark, and Steel types
  • Vulnerable to Psychic, Flying, and Fairy moves

Evolution:

  • Evolves from its pre-evolution under specific conditions
  • Evolution triggers specific changes in appearance and abilities

Interesting Facts:

  • Has a unique place in Pokémon lore and games
  • Featured in various Pokémon media
  • Has distinctive cry and animation in the games

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
back_shiny
Back Shiny

Evolution Chain

Abra - 63
abra Image
Kadabra - 64
kadabra Image

Min. Lvl 16

View Details
Alakazam - 65
alakazam Image

Flavor Text Entries

  • Red: Using its ability to read minds, it will identify impending danger and TELEPORT to safety.
  • Blue: Using its ability to read minds, it will identify impending danger and TELEPORT to safety.
  • Yellow: Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
  • Gold: It senses impend­ ing attacks and TELEPORTS away to safety before the actual attacks can strike.
  • Silver: If it decides to TELEPORT randomly, it creates the illusion that it has created copies of itself.
  • Crystal: It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
  • Ruby: ABRA sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
  • Sapphire: ABRA needs to sleep for eighteen hours a day. If it doesn’t, this Pokémon loses its ability to use telekinetic powers. If it is attacked, ABRA escapes using TELEPORT while it is still sleeping.
  • Emerald: A Pokémon that sleeps 18 hours a day. Observation revealed that it uses TELEPORT to change its location once every hour.
  • Firered: It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
  • Leafgreen: Using its ability to read minds, it will sense impending danger and TELEPORT to safety.
  • Diamond: It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
  • Pearl: Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
  • Platinum: Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
  • Heartgold: It senses impending attacks and teleports away to safety before the actual attacks can strike.
  • Soulsilver: If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.
  • Black: Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
  • White: Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
  • Black-2: Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
  • White-2: Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
  • X: It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
  • Y: It senses impending attacks and teleports away to safety before the actual attacks can strike.
  • Omega-Ruby: Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
  • Alpha-Sapphire: Abra needs to sleep for eighteen hours a day. If it doesn’t, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
  • Sun: It sleeps 18 hours a day. Even while sleeping, it will teleport itself to treetops and pick and eat berries there.
  • Moon: It can teleport itself to safety while it’s asleep, but when it wakes, it doesn’t know where it is, so it panics.
  • Ultra-Sun: It uses various psychic powers even while it’s sleeping, so you can’t tell whether or not it’s awake.
  • Ultra-Moon: It can read others’ minds and will teleport away when danger approaches. You must clear your mind if you want to catch it.
  • Lets-Go-Pikachu: Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
  • Lets-Go-Eevee: Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
  • Sword: This Pokémon uses its psychic powers while it sleeps. The contents of Abra’s dreams affect the powers that the Pokémon wields.
  • Shield: Abra can teleport in its sleep. Apparently the more deeply Abra sleeps, the farther its teleportations go.
  • Legends-Arceus: Spends 18 hours of the day sleeping. Even while asleep, Abra can control its psychic powers—should danger approach, the Pokémon will simply teleport away.