Rest

Psychic

Summary

Rest is a Psychic-type move with no power and 100% accuracy. When used, the user falls asleep for two turns, fully restoring its HP and curing any status conditions such as poison, burn, or paralysis. Despite the sleep-induced immobility, Rest is a strategic move often used in conjunction with items or abilities like Chesto Berry or Sleep Talk, which can mitigate the drawback of being asleep. The move is widely appreciated for its utility in prolonging the user's life in battle and is commonly used in both casual and competitive play for defensive or stalling strategies.

Effect

User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.

Short Effect: User sleeps for two turns, completely healing itself.

User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.

Game Descriptions

Sleep for 2 turns to fully recover.

Sleep for 2 turns to fully recover.

The user sleeps for 2 turns, restoring HP and status.

The user sleeps for 2 turns, restoring HP and status.

The user sleeps for two turns to fully restore HP and heal any status problem.

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions.

The user restores its own HP but also becomes drowsy.

The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Move Details

  • Power
  • Accuracy
  • PP 5
  • Priority 0
  • Damage Class Status
  • Generation Generation I
  • Category Unique