Rest is a Psychic-type move with no power and 100% accuracy. When used, the user falls asleep for two turns, fully restoring its HP and curing any status conditions such as poison, burn, or paralysis. Despite the sleep-induced immobility, Rest is a strategic move often used in conjunction with items or abilities like Chesto Berry or Sleep Talk, which can mitigate the drawback of being asleep. The move is widely appreciated for its utility in prolonging the user's life in battle and is commonly used in both casual and competitive play for defensive or stalling strategies.
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
Short Effect: User sleeps for two turns, completely healing itself.
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.