Endure

Normal

Summary

Endure is a Normal-type move with no power or accuracy values since it does not deal damage. Its primary function is to allow the user to survive any hit that would otherwise knock it out, leaving the user with at least 1 HP. Endure is a priority move, meaning it typically goes before most other moves, depending on the user's Speed and the priority bracket of other moves used in the same turn. It's often used strategically in situations where a Pokémon needs to survive a powerful attack, potentially stalling for time or setting up a counter-attack on the following turn. It is particularly popular in competitive play for Pokémon with low health that employ strategies reliant on precise timing or activating specific abilities or held items, such as the Focus Sash.

Effect

The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.

Short Effect: Prevents the user's HP from lowering below 1 this turn.

The user's HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.

Game Descriptions

Always leaves at least 1HP.

Always leaves at least 1HP.

Endures any attack for 1 turn, leaving at least 1HP.

Endures any attack for 1 turn, leaving at least 1HP.

The user endures any hit with 1 HP left. It may fail if used in succession.

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.

The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 4
  • Damage Class Status
  • Generation Generation II
  • Category Unique