Return

Normal

Summary

Return is a Normal-type move with variable power that can reach up to 102, depending on the friendship level of the Pokémon using it. It has 100% accuracy, making it a reliable choice in battle. The move's effectiveness is directly tied to the bond between a Pokémon and its Trainer, encouraging players to maintain high friendship levels with their Pokémon for maximum damage output. Return is often favored in many standard movesets due to its potential high power and the versatility of Normal-type moves, which can affect a broad range of opponents.

Effect

Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.

Short Effect: Power increases with happiness, up to a maximum of 102.

Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.

Game Descriptions

An attack that is based on loyalty.

An attack that is based on loyalty.

An attack that increases in power with friendship.

An attack that increases in power with friendship.

This attack move grows more powerful the more the user likes its TRAINER.

A full-power attack that grows more powerful the more the user likes its Trainer.

A full-power attack that grows more powerful the more the user likes its Trainer.

A full-power attack that grows more powerful the more the user likes its Trainer.

A full-power attack that grows more powerful the more the user likes its Trainer.

A full-power attack that grows more powerful the more the user likes its Trainer.

A full-power attack that grows more powerful the more the user likes its Trainer.

A full-power attack that grows more powerful the more the user likes its Trainer.

This full-power attack grows more powerful the more the user likes its Trainer.

This full-power attack grows more powerful the more the user likes its Trainer.

This full-power attack grows more powerful the more the user likes its Trainer.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power
  • Accuracy 100%
  • PP 20
  • Priority 0
  • Damage Class Physical
  • Generation Generation II
  • Category Damage