Hidden Power

Normal

Summary

Hidden Power is a unique move whose type and power are variable, depending on the user's Individual Values (IVs). It has a base power of 60 and 100% accuracy. Hidden Power can potentially be of any type (except Fairy in Generation VI onwards) and is often used strategically to cover weaknesses or exploit the opponent's vulnerability. Despite its fixed base power, its versatility makes it a valuable move in competitive play. Hidden Power was particularly notable before Generation VIII, as it provided many Pokémon with coverage moves they otherwise wouldn't have access to.

Effect

Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.

Short Effect: Power and type depend upon user's IVs. Power can range from 30 to 70.

Inflicts regular damage. Power and type are determined by the user's IVs. Power is given by `x * 40 / 63 + 30`. `x` is obtained by arranging bit 1 from the IV for each of Special Defense, Special Attack, Speed, Defense, Attack, and HP in that order. (Bit 1 is 1 if the IV is of the form `4n + 2` or `4n + 3`. `x` is then 64 * Special Defense IV bit 1, plus 32 * Special Attack IV bit 1, etc.) Power is always between 30 and 70, inclusive. Average power is 49.5. Type is given by `y * 15 / 63`, where `y` is similar to `x` above, except constructed from bit 0. (Bit 0 is 1 if the IV is odd.) The result is looked up in the following table. Value | Type ----: | -------- 0 | fighting 1 | flying 2 | poison 3 | ground 4 | rock 5 | bug 6 | ghost 7 | steel 8 | fire 9 | water 10 | grass 11 | electric 12 | psychic 13 | ice 14 | dragon 15 | dark This move thus cannot be normal. Most other types have an equal 1/16 chance to be selected, given random IVs. However, due to the flooring used here, bug, fighting, and grass appear 5/64 of the time, and dark only 1/64 of the time.

Game Descriptions

The power varies with the POKéMON.

The power varies with the POKéMON.

The effectiveness varies with the user.

The effectiveness varies with the user.

An attack that varies in type and intensity depending on the user.

A unique attack that varies in type and intensity depending on the Pokémon using it.

A unique attack that varies in type and intensity depending on the Pokémon using it.

A unique attack that varies in type and intensity depending on the Pokémon using it.

A unique attack that varies in type and intensity depending on the Pokémon using it.

A unique attack that varies in type and intensity depending on the Pokémon using it.

A unique attack that varies in type depending on the Pokémon using it.

A unique attack that varies in type depending on the Pokémon using it.

A unique attack that varies in type depending on the Pokémon using it.

A unique attack that varies in type depending on the Pokémon using it.

A unique attack that varies in type depending on the Pokémon using it.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 60
  • Accuracy 100%
  • PP 15
  • Priority 0
  • Damage Class Special
  • Generation Generation II
  • Category Damage