Quick Guard is a Fighting-type status move with 0 power and perfect accuracy, meaning it always hits under normal conditions. Quick Guard is used to protect the user's team from priority moves for the duration of the turn it is used. This move is particularly valuable in Double and Triple Battles, where it can prevent moves like Fake Out, Bullet Punch, and Extreme Speed from disrupting the user's team strategy. Quick Guard's effectiveness counters the increasing prevalence of priority moves in competitive play, providing tactical advantage by ensuring the user's other Pokémon can act without being interrupted by priority attacks.
Moves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail. This move cannot be selected by assist or metronome.
Short Effect: Prevents any priority moves from hitting friendly Pokémon this turn.
Moves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail. This move cannot be selected by assist or metronome.