Wide Guard is a Rock-type status move with no power and no accuracy check since it does not deal damage. It protects the user's team from all multi-target moves for that turn in double and triple battles, such as Earthquake or Surf. Wide Guard is particularly useful in competitive play, serving a strategic role in protecting the team from area-of-effect attacks. Unlike a traditional Protect move, it can be used consecutively without the chance of failure. However, it will not block single-target moves directed at the user or its allies. This move is especially popular in formats with team battles, providing crucial support for defensive strategies.
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail. This move cannot be selected by assist or metronome.
Short Effect: Prevents any multi-target moves from hitting friendly Pokémon this turn.
Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail. This move cannot be selected by assist or metronome.