Wide Guard is a Rock-type status move with no power and no accuracy check since it does not deal damage. It protects the user's team from all multi-target moves for that turn in double and triple battles, such as Earthquake or Surf. Wide Guard is particularly useful in competitive play, serving a strategic role in protecting the team from area-of-effect attacks. Unlike a traditional Protect move, it can be used consecutively without the chance of failure. However, it will not block single-target moves directed at the user or its allies. This move is especially popular in formats with team battles, providing crucial support for defensive strategies.