Double Slap

Normal

Summary

Double-Slap is a Normal-type move with a variable power as it hits the target 2 to 5 times consecutively. Each hit has 15 power, with the total potential power ranging from 30 to 75 if all five hits land. The move has 85% accuracy. Double-Slap can be beneficial for breaking through substitutes and items like Focus Sash or Sturdy, which would normally prevent a one-hit knockout. However, its variable nature and lower accuracy make it less reliable compared to other multi-hit moves. It is more commonly seen in early-game play and less in competitive environments.

Effect

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Short Effect: Hits 2-5 times in one turn.

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Game Descriptions

Repeatedly slaps 2-5 times.

Repeatedly slaps 2-5 times.

Repeatedly slaps the foe 2 to 5 times.

Repeatedly slaps the foe 2 to 5 times.

The foe is slapped repeatedly, back and forth, two to five times.

The foe is slapped repeatedly, back and forth, two to five times in a row.

The foe is slapped repeatedly, back and forth, two to five times in a row.

The foe is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 15
  • Accuracy 85%
  • PP 10
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info

  • Hit Count 2-5