Double Slap

Normal

Summary

Double-Slap is a Normal-type move with a variable power as it hits the target 2 to 5 times consecutively. Each hit has 15 power, with the total potential power ranging from 30 to 75 if all five hits land. The move has 85% accuracy. Double-Slap can be beneficial for breaking through substitutes and items like Focus Sash or Sturdy, which would normally prevent a one-hit knockout. However, its variable nature and lower accuracy make it less reliable compared to other multi-hit moves. It is more commonly seen in early-game play and less in competitive environments.

Effect

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Short Effect: Hits 2-5 times in one turn.

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Game Descriptions

Repeatedly slaps 2-5 times.

Repeatedly slaps 2-5 times.

Repeatedly slaps the foe 2 to 5 times.

Repeatedly slaps the foe 2 to 5 times.

The foe is slapped repeatedly, back and forth, two to five times.

The foe is slapped repeatedly, back and forth, two to five times in a row.

The foe is slapped repeatedly, back and forth, two to five times in a row.

The foe is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

The target is slapped repeatedly, back and forth, two to five times in a row.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 15
  • Accuracy 85%
  • PP 10
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info

  • Hit Count 2-5

Pokémon That Learn Double Slap

clefairy
Clefairy

Types: Fairy

clefable
Clefable

Types: Fairy

jigglypuff
Jigglypuff

Types: Normal, Fairy

wigglytuff
Wigglytuff

Types: Normal, Fairy

poliwag
Poliwag

Types: Water

poliwhirl
Poliwhirl

Types: Water

poliwrath
Poliwrath

Types: Water, Fighting

chansey
Chansey

Types: Normal

mr-mime
Mr-Mime

Types: Psychic, Fairy

jynx
Jynx

Types: Ice, Psychic

pichu
Pichu

Types: Electric

politoed
Politoed

Types: Water

aipom
Aipom

Types: Normal

blissey
Blissey

Types: Normal

skitty
Skitty

Types: Normal

delcatty
Delcatty

Types: Normal

buizel
Buizel

Types: Water

mime-jr
Mime-Jr

Types: Psychic, Fairy

audino
Audino

Types: Normal

trubbish
Trubbish

Types: Poison

garbodor
Garbodor

Types: Poison

minccino
Minccino

Types: Normal

gothita
Gothita

Types: Psychic

gothorita
Gothorita

Types: Psychic

gothitelle
Gothitelle

Types: Psychic

alomomola
Alomomola

Types: Water

mienfoo
Mienfoo

Types: Fighting

mienshao
Mienshao

Types: Fighting

bunnelby
Bunnelby

Types: Normal

diggersby
Diggersby

Types: Normal, Ground

popplio
Popplio

Types: Water

brionne
Brionne

Types: Water

primarina
Primarina

Types: Water, Fairy

oricorio-baile
Oricorio-Baile

Types: Fire, Flying

salandit
Salandit

Types: Poison, Fire

salazzle
Salazzle

Types: Poison, Fire

steenee
Steenee

Types: Grass

tsareena
Tsareena

Types: Grass

audino-mega
Audino-Mega

Types: Normal, Fairy

oricorio-pom-pom
Oricorio-Pom-Pom

Types: Electric, Flying

oricorio-pau
Oricorio-Pau

Types: Psychic, Flying

oricorio-sensu
Oricorio-Sensu

Types: Ghost, Flying

salazzle-totem
Salazzle-Totem

Types: Poison, Fire