Sucker Punch

Dark

Summary

Sucker Punch is a Dark-type move with 70 power and 100% accuracy. It is a priority move, which means it usually allows the user to attack before the opponent, but only if the target is using a move that deals direct damage. If the opponent uses a status move or does not act, Sucker Punch will fail. This move is particularly useful because of its ability to disrupt opponents who are preparing to use high-power attacks. It is a staple in many competitive strategies due to its combination of priority and decent power.

Effect

Inflicts regular damage. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail. This move is not affected by iron fist.

Short Effect: Only works if the target is about to use a damaging move.

Inflicts regular damage. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail. This move is not affected by iron fist.

Game Descriptions

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

This move enables the user to attack first. It fails if the target is not readying an attack, however.

This move enables the user to attack first. It fails if the target is not readying an attack, however.

This move enables the user to attack first. This move fails if the target is not readying an attack.

This move enables the user to attack first. This move fails if the target is not readying an attack.

This move enables the user to attack first. This move fails if the target is not readying an attack.

This move enables the user to attack first. This move fails if the target is not readying an attack.

This move enables the user to attack first. This move fails if the target is not readying an attack.

This move enables the user to attack first. This move fails if the target is not readying an attack.

This move enables the user to attack first. This move fails if the target is not readying an attack.

This move enables the user to attack first. This move fails if the target is not readying an attack.

Move Details

  • Power 70
  • Accuracy 100%
  • PP 5
  • Priority 1
  • Damage Class Physical
  • Generation Generation IV
  • Category Damage