Magic Room is a Psychic-type status move with no power and no accuracy check, as it doesn't deal damage. When used, it creates a bizarre space for 5 turns where the effects of all held items are nullified for all Pokémon on the field. This means that items like Leftovers, Choice Band, or Quick Claw will have no effect while Magic Room is active. Magic Room is often used strategically to disrupt opponents who heavily rely on their held items, potentially turning the tide of battle. It is especially effective against teams that utilize many item-based strategies, leveling the playing field by nullifying those advantages.