Bide

Normal

Summary

Bide is a Normal-type move with a unique set of mechanics rather than a fixed power or accuracy. When a Pokémon uses Bide, it does nothing for two turns and then attacks on the third turn, dealing damage equal to double the amount of damage it received during the two-turn waiting period. Bide always hits unless the target is using moves like Fly, Dig, or similar moves during the attack turn. It also bypasses accuracy and evasion checks, making it a surefire hit. Despite its interesting mechanics, Bide is generally less common in competitive play due to its delayed action and the risk involved in taking damage over two turns. However, it can be a strategic move in certain situations, especially against opponents who heavily rely on high-damage attacks.

Effect

User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is typeless. This move cannot be selected by sleep talk.

Short Effect: User waits for two turns, then hits back for twice the damage it took.

User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is typeless. This move cannot be selected by sleep talk.

Game Descriptions

Waits 2-3 turns & hits back double.

Waits 2-3 turns & hits back double.

Endures attack for 2 turns to retaliate double.

Endures attack for 2 turns to retaliate double.

The user endures attacks for two turns, then strikes back double.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

The user endures attacks for two turns, then strikes back to cause double the damage taken.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 1
  • Damage Class Physical
  • Generation Generation I
  • Category Damage