Snatch

Dark

Summary

Snatch is a Dark-type move with no power and limitless accuracy. Instead of dealing damage, Snatch steals the beneficial status moves that the target attempts to use during the same turn, such as moves that increase stats or heal the user. The user of Snatch gets the effects of the status move instead. This move is highly strategic, often used to disrupt opponents and turn their tactics against them in competitive play. Snatch can only succeed if the target uses a status move before its next action in the turn it is used.

Effect

The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag. If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect. If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP. This move cannot be copied by mirror move, nor selected by assist or metronome.

Short Effect: Steals the target's move, if it's self-targeted.

The next time a Pokémon uses a beneficial move on itself or itself and its ally this turn, the user of this move will steal the move and use it itself. Moves which may be stolen by this move are identified by the "snatchable" flag. If two Pokémon use this move on the same turn, the faster Pokémon will steal the first beneficial move, and the slower Pokémon will then steal it again—thus, only the slowest Pokémon using this move ultimately gains a stolen move's effect. If the user steals psych up, it will target the Pokémon that used psych up. If the user was the original target of psych up, and the Pokémon that originally used it's affected by pressure, it will only lose 1 PP. This move cannot be copied by mirror move, nor selected by assist or metronome.

Game Descriptions

Steals the effects of the move the foe uses next.

Steals the effects of the move the target uses next.

Steals the effects of the foe’s healing or status- changing move.

The user steals the effects of any healing or status- changing move the foe attempts to use.

The user steals the effects of any healing or stat- changing move the foe attempts to use.

The user steals the effects of any healing or stat- changing move the foe attempts to use.

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

The user steals the effects of any healing or stat-changing move the opponent attempts to use.

The user steals the effects of any attempts to use a healing or stat-changing move.

The user steals the effects of any attempts to use a healing or stat-changing move.

The user steals the effects of any attempts to use a healing or stat-changing move.

The user steals the effects of any attempts to use a healing or stat-changing move.

The user steals the effects of any attempts to use a healing or stat-changing move.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 4
  • Damage Class Status
  • Generation Generation III
  • Category Unique