Metronome is a Normal-type move with no set power or accuracy. When used, Metronome randomly selects any move in the game (except a few specific ones like Assist, Copycat, Me First, Metronome itself, Mirror Move, and Sketch) and executes it. The unpredictability of Metronome makes it a fun and unpredictable move, often used for entertainment rather than competitive reliability. It essentially allows the user to perform any possible move, leading to a wide array of outcomes and adding an element of surprise to battles. Metronome is notable for its unique mechanic and the potential for both powerful and weak moves to be selected.
Selects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, assist, chatter, copycat, counter, covet, destiny bond, detect, endure, feint, focus punch, follow me, helping hand, me first, metronome, mimic, mirror coat, mirror move, protect, quick guard, sketch, sleep talk, snatch, struggle, switcheroo, thief, trick, and wide guard will not be selected by this move. This move cannot be copied by mimic or mirror move, nor selected by assist, metronome, or sleep talk.
Short Effect: Randomly selects and uses any move in the game.
Selects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, assist, chatter, copycat, counter, covet, destiny bond, detect, endure, feint, focus punch, follow me, helping hand, me first, metronome, mimic, mirror coat, mirror move, protect, quick guard, sketch, sleep talk, snatch, struggle, switcheroo, thief, trick, and wide guard will not be selected by this move. This move cannot be copied by mimic or mirror move, nor selected by assist, metronome, or sleep talk.