Nightmare

Ghost

Summary

Nightmare is a Ghost-type status move with no power or accuracy check, as it only works if the target is already asleep. Once Nightmare is successfully applied, the affected Pokémon will lose 25% of its maximum HP at the end of each turn until it wakes up. Introduced in Generation II, Nightmare provides a strategic way to continuously damage and pressure opponents, especially when combined with sleep-inducing moves like Hypnosis or Spore. This move is particularly notable for its use in setting up end-turn damage over a prolonged period, making it a useful tool in stall and status-centric strategies. However, its utility is limited to situations where the target can be reliably put to sleep.

Effect

Only works on sleeping Pokémon. Gives the target a nightmare, damaging it for 1/4 its max HP every turn. If the target wakes up or leaves the field, this effect ends.

Short Effect: Target loses 1/4 its max HP every turn as long as it's asleep.

Only works on sleeping Pokémon. Gives the target a nightmare, damaging it for 1/4 its max HP every turn. If the target wakes up or leaves the field, this effect ends.

Game Descriptions

A sleeper loses 1/4 HP every turn.

A sleeper loses 1/4 HP every turn.

Inflicts 1/4 damage on a sleeping foe every turn.

Inflicts 1/4 damage on a sleeping foe every turn.

A sleeping foe is shown a nightmare that inflicts some damage every turn.

A sleeping foe is shown a nightmare that inflicts some damage every turn.

A sleeping foe is shown a nightmare that inflicts some damage every turn.

A sleeping foe is shown a nightmare that inflicts some damage every turn.

A sleeping target sees a nightmare that inflicts some damage every turn.

A sleeping target sees a nightmare that inflicts some damage every turn.

A sleeping target sees a nightmare that inflicts some damage every turn.

A sleeping target sees a nightmare that inflicts some damage every turn.

A sleeping target sees a nightmare that inflicts some damage every turn.

A sleeping target sees a nightmare that inflicts some damage every turn.

A sleeping target sees a nightmare that inflicts some damage every turn.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power
  • Accuracy 100%
  • PP 15
  • Priority 0
  • Damage Class Status
  • Generation Generation II
  • Category Ailment