Hyper Beam

Normal

Summary

Hyper Beam is a Normal-type move with 150 power and 90% accuracy. It is a special attack that deals significant damage, but requires the user to recharge for one turn after it is used, during which the user cannot take any action. Hyper Beam is known for its high power, making it a popular choice for finishing off opponents in battle. However, its mandatory recharge turn can be a strategic drawback, as it leaves the user vulnerable to counterattacks. Historically, Hyper Beam has been a hallmark move for powerful Pokémon and is often depicted as an ultimate or signature move in various Pokémon media. It was introduced in Generation I and continues to be a notable option for players seeking a high-risk, high-reward strategy.

Effect

Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.

Short Effect: User foregoes its next turn to recharge.

Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.

Game Descriptions

1st turn: Attack 2nd turn: Rest

1st turn: Attack 2nd turn: Rest

Powerful, but leaves the user immobile the next turn.

Powerful, but leaves the user immobile the next turn.

A severely damaging attack that makes the user rest on the next turn.

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

The target is attacked with a powerful beam. The user can’t move on the next turn.

The target is attacked with a powerful beam. The user can’t move on the next turn.

The target is attacked with a powerful beam. The user can’t move on the next turn.

The target is attacked with a powerful beam. The user can’t move on the next turn.

The target is attacked with a powerful beam. The user can’t move on the next turn.

The target is attacked with a powerful beam. The user can’t move on the next turn.

The target is attacked with a powerful beam.

The target is attacked with a powerful beam. The user can't move on the next turn.

Move Details

  • Power 150
  • Accuracy 90%
  • PP 5
  • Priority 0
  • Damage Class Special
  • Generation Generation I
  • Category Damage