Take Down

Normal

Summary

Take-Down is a Normal-type move with 90 power and 85% accuracy. This move causes the user to receive recoil damage, which is calculated as 25% of the damage dealt to the opponent. While Take-Down boasts considerable power, its relatively lower accuracy and the recoil damage make it a riskier choice compared to other Normal-type moves. It is often used when a trainer seeks a strong attack but is willing to risk some self-inflicted damage. Additionally, it has no secondary effects other than recoil. Due to its drawbacks, Take-Down is less commonly used in competitive play, where consistency and minimizing self-damage are often prioritized.

Effect

Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil.

Short Effect: User receives 1/4 the damage it inflicts in recoil.

Inflicts regular damage. User takes 1/4 the damage it inflicts in recoil.

Game Descriptions

A tackle that also hurts the user.

A tackle that also hurts the user.

A reckless charge attack that also hurts the user.

A reckless charge attack that also hurts the user.

A reckless, full- body charge attack that also hurts the user a little.

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

A reckless, full-body charge attack for slamming into the target. It also damages the user a little.

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

A reckless, full-body charge attack for slamming into the target. This also damages the user a little.

A reckless full-body charge attack for slamming into the target. This also damages the user a little.

Move Details

  • Power 90
  • Accuracy 85%
  • PP 20
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info

  • Drain -25%