Take-Down is a Normal-type move with 90 power and 85% accuracy. This move causes the user to receive recoil damage, which is calculated as 25% of the damage dealt to the opponent. While Take-Down boasts considerable power, its relatively lower accuracy and the recoil damage make it a riskier choice compared to other Normal-type moves. It is often used when a trainer seeks a strong attack but is willing to risk some self-inflicted damage. Additionally, it has no secondary effects other than recoil. Due to its drawbacks, Take-Down is less commonly used in competitive play, where consistency and minimizing self-damage are often prioritized.