Skull Bash

Normal

Summary

Skull Bash is a Normal-type move with 130 power and 100% accuracy. This two-turn attack requires the user to first lower its head on the initial turn, which raises its Defense stat by one stage, and then charges at the target on the second turn to deal damage. Initially introduced in Generation I, Skull Bash was one of the earlier charge moves that combined both a defensive and offensive benefit. Notably, while it has significant power, its two-turn nature makes it less commonly used in competitive play. However, its effect of boosting the user's Defense can provide strategic advantages in certain battles.

Effect

Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by sleep talk.

Short Effect: Raises the user's Defense by one stage. User charges for one turn before attacking.

Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by sleep talk.

Game Descriptions

1st turn: Prepare 2nd turn: Attack

1st turn: Prepare 2nd turn: Attack

Tucks in the head, then attacks on the next turn.

Tucks in the head, then attacks on the next turn.

The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.

The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Move Details

  • Power 130
  • Accuracy 100%
  • PP 10
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info