Encore

Normal

Summary

Encore is a Normal-type status move with no power and 100% accuracy. When used, Encore forces the target to repeat its last used move for 3 turns. This can be strategically beneficial, especially if the opponent is locked into a non-damaging move or a move that is ineffective against the user. Encore has been a staple in competitive play for its ability to disrupt the opponent's strategy and create opportunities for the user to set up or switch to a more advantageous position.

Effect

The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, struggle will be used instead. This effect ends if the selected move runs out of PP. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if it does not know the selected move, or if the selected move has 0 PP remaining, this move will fail. If the target's last used move was encore, mimic, mirror move, sketch, struggle, or transform, this move will fail.

Short Effect: Forces the target to repeat its last used move every turn for 2 to 6 turns.

The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, struggle will be used instead. This effect ends if the selected move runs out of PP. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if it does not know the selected move, or if the selected move has 0 PP remaining, this move will fail. If the target's last used move was encore, mimic, mirror move, sketch, struggle, or transform, this move will fail.

Game Descriptions

Makes the foe re­ peat 2-6 times.

Makes the foe re­ peat 2-6 times.

Makes the foe repeat its last move over 2 to 6 turns.

Makes the foe repeat its last move over 2 to 6 turns.

Makes the foe use the move it last used repeatedly for two to six turns.

The user compels the foe to keep using only the move it last used for two to six turns.

The user compels the foe to keep using only the move it last used for three to seven turns.

The user compels the foe to keep using only the move it last used for three to seven turns.

The user compels the target to keep using only the move it last used for three turns.

The user compels the target to keep using only the move it last used for three turns.

The user compels the target to keep using only the move it last used for three turns.

The user compels the target to keep using only the move it last used for three turns.

The user compels the target to keep using the move it encored for three turns.

The user compels the target to keep using the move it encored for three turns.

The user compels the target to keep using the move it encored for three turns.

The user compels the target to keep using the move it encored for three turns.

The user compels the target to keep using the move it encored for three turns.

The user compels the target to keep using the move it encored for three turns.

Move Details

  • Power
  • Accuracy 100%
  • PP 5
  • Priority 0
  • Damage Class Status
  • Generation Generation II
  • Category Unique