Curse is a unique move with different effects depending on the type of the user. For Ghost-type Pokémon, Curse sacrifices half of the user's maximum HP to place a curse on the target, causing it to lose 1/4 of its maximum HP at the end of each turn. For non-Ghost-type Pokémon, Curse boosts the user's Attack and Defense stats by one stage and lowers its Speed stat by one stage. Curse does not have a power or accuracy value since its effects are not directly related to inflicting damage. The move is widely used for strategic setups, particularly in stall and tank strategies, and remains a staple for Ghost-type Pokémon in both casual and competitive play.
If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by baton pass. This move cannot be copied by mirror move.
Short Effect: Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user's Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by baton pass. This move cannot be copied by mirror move.