Fling is a Dark-type move with variable power that depends entirely on the item the user is holding. Its accuracy is 100%. The power of Fling can range from 10 to 130, determined by the specific item thrown. When used, the user throws its held item at the target, losing that item in the process. Certain items can cause additional effects; for example, a King's Rock can make the target flinch, while a Flame Orb can cause a burn. Fling's versatility and unpredictability make it an intriguing choice, though its one-time use per battle and the sacrifice of the held item require strategic planning.
Inflicts regular damage. Power and type are determined by the user's held item. The item is consumed. If the user is not holding an item, or its item has no set type and power, this move will fail. This move ignores sticky hold. If the user is under the effect of embargo, this move will fail.
Short Effect: Throws held item at the target; power depends on the item.
Inflicts regular damage. Power and type are determined by the user's held item. The item is consumed. If the user is not holding an item, or its item has no set type and power, this move will fail. This move ignores sticky hold. If the user is under the effect of embargo, this move will fail.