Solar Beam

Grass

Summary

Solar Beam is a Grass-type move with 120 power and 100% accuracy. It requires a turn to charge up before striking, but under sunny weather conditions, Solar Beam can be used immediately without the need to charge. This move is known for its high base power, making it a formidable choice despite the charging requirement. Solar Beam is widely used by Grass-type Pokémon and can be a crucial move in battles, especially when paired with abilities or moves that create sunny weather, like Drought or Sunny Day.

Effect

Inflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.

Short Effect: Requires a turn to charge before attacking.

Inflicts regular damage. User charges for one turn before attacking. During sunny day, the charge turn is skipped. During hail, rain dance, or sandstorm, power is halved. This move cannot be selected by sleep talk.

Game Descriptions

1st turn: Prepare 2nd turn: Attack

1st turn: Prepare 2nd turn: Attack

Absorbs light in one turn, then attacks next turn.

Absorbs light in one turn, then attacks next turn.

A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.

The user gathers light on the first turn, then blasts a bundled beam on the next turn.

Move Details

  • Power 120
  • Accuracy 100%
  • PP 10
  • Priority 0
  • Damage Class Special
  • Generation Generation I
  • Category Damage