Pursuit

Dark

Summary

Pursuit is a Dark-type move with 40 power and 100% accuracy. It has a unique effect where its power doubles to 80 if the target is switching out of battle. Pursuit is particularly useful for trapping and finishing off weakened opponents before they can escape. This mechanic makes it a valuable tool in competitive play, especially against Pokémon that rely on switching to evade attacks or status conditions.

Effect

Inflicts regular damage. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power. This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me.

Short Effect: Has double power against, and can hit, Pokémon attempting to switch out.

Inflicts regular damage. If the target attempts to switch out this turn before the user acts, this move hits the target before it leaves and has double power. This effect can still hit a Pokémon that switches out when it has a substitute up or when an ally has used follow me.

Game Descriptions

Heavily strikes switching POKéMON.

Heavily strikes switching POKéMON.

Inflicts bad damage if used on a foe switching out.

Inflicts bad damage if used on a foe switching out.

An attack move that works especially well on a foe that is switching out.

An attack move that inflicts double damage if used on a foe that is switching out of battle.

An attack move that inflicts double damage if used on a foe that is switching out of battle.

An attack move that inflicts double damage if used on a foe that is switching out of battle.

An attack move that inflicts double damage if used on a target that is switching out of battle.

An attack move that inflicts double damage if used on a target that is switching out of battle.

An attack move that inflicts double damage if used on a target that is switching out of battle.

An attack move that inflicts double damage if used on a target that is switching out of battle.

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

The power of this attack move is doubled if it’s used on a target that’s switching out of battle.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 40
  • Accuracy 100%
  • PP 20
  • Priority 0
  • Damage Class Physical
  • Generation Generation II
  • Category Damage