Imprison

Psychic

Summary

Imprison is a Psychic-type move with no power and 100% accuracy. This status move prevents opponents from using any moves that the user also knows, creating a strategic advantage. Imprison is particularly effective in battles where the user shares common moves with the opponent, limiting their move pool and reducing their effectiveness. It is often used in competitive play to disrupt the opponent's strategy and force them into difficult situations.

Effect

Prevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. If no opposing Pokémon knows any of the user's moves when this move is used, this move will fail.

Short Effect: Prevents the target from using any moves that the user also knows.

Prevents any Pokémon on the opposing side of the field from using any move the user knows until the user leaves the field. This effect is live; if the user obtains new moves while on the field, these moves become restricted. If no opposing Pokémon knows any of the user's moves when this move is used, this move will fail.

Game Descriptions

Prevents foes from using moves known by the user.

Prevents foes from using moves known by the user.

Prevents foes from using any move that is also known by the user.

If the foe knows any move also known by the user, the foe is prevented from using it.

If the foe knows any move also known by the user, the foe is prevented from using it.

If the foe knows any move also known by the user, the foe is prevented from using it.

If the opponents know any move also known by the user, the opponents are prevented from using it.

If the opponents know any move also known by the user, the opponents are prevented from using it.

If opposing Pokémon know any move also known by the user, they are prevented from using it.

If opposing Pokémon know any move also known by the user, they are prevented from using it.

If opposing Pokémon know any move also known by the user, they are prevented from using it.

If opposing Pokémon know any move also known by the user, they are prevented from using it.

If opposing Pokémon know any move also known by the user, they are prevented from using it.

If opposing Pokémon know any move also known by the user, they are prevented from using it.

If opposing Pokémon know any move also known by the user, they are prevented from using it.

If opposing Pokémon know any move also known by the user, they are prevented from using it.

Move Details

  • Power
  • Accuracy
  • PP 10
  • Priority 0
  • Damage Class Status
  • Generation Generation III
  • Category Unique