Destiny Bond

Ghost

Summary

Destiny Bond is a Ghost-type move with no power and perfect accuracy. When a Pokémon uses Destiny Bond, if it faints as a direct result of an opponent's move in the same turn, the opponent also faints. This move is particularly strategic, often used to take down stronger opponents or force a switch in competitive play. Destiny Bond's effects only last until the user’s next action, making timing crucial. It does not affect Pokémon with the ability Damp. Destiny Bond can add a layer of psychological warfare, as opponents must carefully consider their moves to avoid being taken down alongside the user.

Effect

If the user faints before its next move, the Pokémon that fainted it will automatically faint. End-of-turn damage is ignored. This move cannot be selected by assist or metronome.

Short Effect: If the user faints this turn, the target automatically will, too.

If the user faints before its next move, the Pokémon that fainted it will automatically faint. End-of-turn damage is ignored. This move cannot be selected by assist or metronome.

Game Descriptions

The foe faints if the user does.

The foe faints if the user does.

If the user faints, the foe is also made to faint.

If the user faints, the foe is also made to faint.

If the user faints, the foe delivering the final hit also faints.

When this move is used, if the user faints, the foe that landed the knockout hit also faints.

When this move is used, if the user faints, the foe that landed the knockout hit also faints.

When this move is used, if the user faints, the foe that landed the knockout hit also faints.

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

Move Details

  • Power
  • Accuracy
  • PP 5
  • Priority 0
  • Damage Class Status
  • Generation Generation II
  • Category Unique