Revenge is a Fighting-type move with 60 power and 100% accuracy. This move has a unique mechanic where its power doubles to 120 if the user takes damage from the target in the same turn. Revenge always goes last in the turn, similar to moves like Payback and Counter. This delay in priority means that the user needs to be able to withstand an attack to maximize its power, making it a strategic choice in battles where anticipating the opponent's moves is key. It is effective against Normal, Rock, Steel, Ice, and Dark-types but is less effective against Flying, Poison, Bug, Psychic, and Fairy-types. Revenge is a valuable move in both competitive and casual play due to its potential to deal significant damage when used wisely.