Pain Split is a Normal-type move with no set power or accuracy percentage. Instead, it functions uniquely by averaging the current HP of the user and the target Pokémon, then setting both Pokémon's HP to this averaged amount. This move does not rely on accuracy checks like conventional damaging moves, making it bypass accuracy and evasion stats. Pain Split is particularly effective in scenarios where the user has significantly lower HP than its opponent, allowing for a substantial HP recovery for the user while reducing the opponent's HP. This move is commonly utilized in competitive play to maintain longevity, especially among Pokémon capable of tanking hits or those meant to disrupt an opponent's strategy.
Changes the user's and target's remaining HP to the average of their current remaining HP. Ignores accuracy and evasion modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken. This effect fails against a substitute.
Short Effect: Sets the user's and targets's HP to the average of their current HP.
Changes the user's and target's remaining HP to the average of their current remaining HP. Ignores accuracy and evasion modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken. This effect fails against a substitute.