Bind is a Normal-type move with 15 power and 85% accuracy. This move traps the target and inflicts damage over a period of 4-5 turns. During this time, the target is unable to switch out and takes additional damage at the end of each turn, which is typically 1/8 of its maximum HP. Bind's functionality makes it useful for wearing down opponents and preventing them from switching to a more favorable matchup. However, due to its low power and accuracy, it is not commonly used in competitive play but can be strategically significant in certain situations.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Short Effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.