Disable is a Normal-type status move with no power (as it does not deal direct damage) and 100% accuracy. When used successfully, Disable prevents the target from using the last move it used for 4 turns. This move can strategically cripple opponents by locking them out of their most recent attack, forcing them to switch up their strategy. Disable is particularly effective against opponents relying on a specific powerful move, making it advantageous in both single battles and competitive play. Originally introduced in Generation I, Disable has remained a useful tool in the arsenal of many Psychic-type Pokémon and other species with access to this move.