Disable

Normal

Summary

Disable is a Normal-type status move with no power (as it does not deal direct damage) and 100% accuracy. When used successfully, Disable prevents the target from using the last move it used for 4 turns. This move can strategically cripple opponents by locking them out of their most recent attack, forcing them to switch up their strategy. Disable is particularly effective against opponents relying on a specific powerful move, making it advantageous in both single battles and competitive play. Originally introduced in Generation I, Disable has remained a useful tool in the arsenal of many Psychic-type Pokémon and other species with access to this move.

Effect

Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.

Short Effect: Disables the target's last used move for 1-8 turns.

Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the field. If the target hasn't used a move since entering the field, if it tried to use a move this turn and failed, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail.

Game Descriptions

Disables the foe's most recent move.

Disables the foe's most recent move.

Psychically disables one of the foe’s moves.

Psychically disables one of the foe’s moves.

For a few turns, it prevents the foe from using the move it last used.

For several turns, this move prevents the foe from using the move it last used.

For several turns, this move prevents the foe from using the move it last used.

For several turns, this move prevents the foe from using the move it last used.

For four turns, this move prevents the target from using the move it last used.

For four turns, this move prevents the target from using the move it last used.

For four turns, this move prevents the target from using the move it last used.

For four turns, this move prevents the target from using the move it last used.

For four turns, this move prevents the target from using the move it last used.

For four turns, this move prevents the target from using the move it last used.

For four turns, this move prevents the target from using the move it last used.

For four turns, this move prevents the target from using the move it last used.

For four turns, this move prevents the target from using the move it last used.

For four turns, the target will be unable to use whichever move it last used.

Move Details

  • Power
  • Accuracy 100%
  • PP 20
  • Priority 0
  • Damage Class Status
  • Generation Generation I
  • Category Unique

Additional Info

  • Turn Count 4-4