Feint Attack

Dark

Summary

Feint Attack is a Dark-type move with 60 power and guaranteed accuracy, as it never misses. This move ensures that the user always hits the target, regardless of any changes to accuracy or evasion. Feint Attack is particularly useful against opponents that rely on moves or abilities that increase their evasion, making it a reliable option in both casual and competitive play. Despite its moderate power, Feint Attack's utility in bypassing evasion measures gives it a unique niche in battle strategies.

Effect

Inflicts regular damage. Ignores accuracy and evasion modifiers.

Short Effect: Never misses.

Inflicts regular damage. Ignores accuracy and evasion modifiers.

Game Descriptions

An attack that never misses.

An attack that never misses.

Draws the foe close, then strikes without fail.

Draws the foe close, then strikes without fail.

The user draws up close to the foe disarmingly, then hits without fail.

The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power 60
  • Accuracy
  • PP 20
  • Priority 0
  • Damage Class Physical
  • Generation Generation II
  • Category Damage