Spikes is a status move of the Ground-type category. It has no power or accuracy parameters as it doesn't deal direct damage. When used, it lays a hazard on the opponent's side of the field that damages any Pokémon that switches in, except Flying-type Pokémon or those with the Levitate ability. Up to three layers of Spikes can be set, with each layer increasing the damage taken by switching-in Pokémon: 1 layer deals 12.5% of maximum HP, 2 layers deal 16.67%, and 3 layers deal 25%. Spikes are commonly used in competitive play to apply continuous pressure on the opposing team and force switches.
Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to ground moves are immune to this damage, except during gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP. wonder guard does not block damage from this effect. rapid spin removes this effect from its user's side of the field. defog removes this effect from its target's side of the field.
Short Effect: Scatters Spikes, hurting opposing Pokémon that switch in.
Scatters spikes around the opposing field, which damage opposing Pokémon that enter the field for 1/8 of their max HP. Pokémon immune to ground moves are immune to this damage, except during gravity. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max HP, and three layers damage for 1/4 max HP. wonder guard does not block damage from this effect. rapid spin removes this effect from its user's side of the field. defog removes this effect from its target's side of the field.