Wrap is a Normal-type move with 15 power and 90% accuracy. It inflicts damage and binds the target for 4-5 turns, preventing them from fleeing or switching out. During this binding period, the target takes 1/8 of their maximum HP as damage at the end of each turn. In later generations, the damage over time effect is reduced to 1/16 of the target's maximum HP each turn. Wrap is notable for its utility in trapping opponents, making it a strategic option for setting up other moves or waiting out turns in a battle.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Short Effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.