Wrap

Normal

Summary

Wrap is a Normal-type move with 15 power and 90% accuracy. It inflicts damage and binds the target for 4-5 turns, preventing them from fleeing or switching out. During this binding period, the target takes 1/8 of their maximum HP as damage at the end of each turn. In later generations, the damage over time effect is reduced to 1/16 of the target's maximum HP each turn. Wrap is notable for its utility in trapping opponents, making it a strategic option for setting up other moves or waiting out turns in a battle.

Effect

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Short Effect: Prevents the target from fleeing and inflicts damage for 2-5 turns.

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Game Descriptions

Squeezes the foe for 2-5 turns.

Squeezes the foe for 2-5 turns.

Wraps and squeezes the foe 2 to 5 times with vines, etc.

Wraps and squeezes the foe 2 to 5 times with vines, etc.

A long body or vines are used to wrap the foe for two to five turns.

A long body or vines are used to wrap and squeeze the foe for two to five turns.

A long body or vines are used to wrap and squeeze the foe for two to five turns.

A long body or vines are used to wrap and squeeze the foe for two to five turns.

A long body or vines are used to wrap and squeeze the target for four to five turns.

A long body or vines are used to wrap and squeeze the target for four to five turns.

A long body or vines are used to wrap and squeeze the target for four to five turns.

A long body or vines are used to wrap and squeeze the target for four to five turns.

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.

Move Details

Additional Info

  • Turn Count 2-4
  • Trap Chance 100%

Pokémon That Learn Wrap

ekans
Ekans

Types: Poison

arbok
Arbok

Types: Poison

bellsprout
Bellsprout

Types: Grass, Poison

weepinbell
Weepinbell

Types: Grass, Poison

victreebel
Victreebel

Types: Grass, Poison

tentacool
Tentacool

Types: Water, Poison

tentacruel
Tentacruel

Types: Water, Poison

lickitung
Lickitung

Types: Normal

dratini
Dratini

Types: Dragon

dragonair
Dragonair

Types: Dragon

dragonite
Dragonite

Types: Dragon, Flying

shuckle
Shuckle

Types: Bug, Rock

octillery
Octillery

Types: Water

seviper
Seviper

Types: Poison

lileep
Lileep

Types: Rock, Grass

cradily
Cradily

Types: Rock, Grass

milotic
Milotic

Types: Water

chimecho
Chimecho

Types: Psychic

deoxys-normal
Deoxys-Normal

Types: Psychic

chingling
Chingling

Types: Psychic

lickilicky
Lickilicky

Types: Normal

snivy
Snivy

Types: Grass

servine
Servine

Types: Grass

serperior
Serperior

Types: Grass

heatmor
Heatmor

Types: Fire

inkay
Inkay

Types: Dark, Psychic

malamar
Malamar

Types: Dark, Psychic

comfey
Comfey

Types: Fairy

dhelmise
Dhelmise

Types: Ghost, Grass

nihilego
Nihilego

Types: Rock, Poison

xurkitree
Xurkitree

Types: Electric

silicobra
Silicobra

Types: Ground

sandaconda
Sandaconda

Types: Ground

sizzlipede
Sizzlipede

Types: Fire, Bug

centiskorch
Centiskorch

Types: Fire, Bug

toedscool
Toedscool

Types: Ground, Grass

toedscruel
Toedscruel

Types: Ground, Grass

wiglett
Wiglett

Types: Water

wugtrio
Wugtrio

Types: Water

orthworm
Orthworm

Types: Steel

deoxys-attack
Deoxys-Attack

Types: Psychic

deoxys-defense
Deoxys-Defense

Types: Psychic

deoxys-speed
Deoxys-Speed

Types: Psychic