Switcheroo

Dark

Summary

Switcheroo is a Dark-type move with no power or accuracy associated with it, as its effect does not rely on those metrics. Instead, Switcheroo allows the user to swap its held item with the target's held item. The move is particularly strategic, often used to disrupt opponents by forcing them to hold undesirable items like Choice items or items that inflict negative status conditions. It is especially useful in both casual and competitive play for altering the flow of battle and creating tactical advantages. Switcheroo is similar to the move Trick, which operates under the same principle but is a Psychic-type move instead.

Effect

User and target permanently swap held items. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will fail. If either Pokémon has multitype or sticky hold, this move will fail. If this move results in a Pokémon obtaining choice band, choice scarf, or choice specs, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn. Neither the user nor the target can recover its item with recycle. This move cannot be selected by assist or metronome.

Short Effect: User and target swap items.

User and target permanently swap held items. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will fail. If either Pokémon has multitype or sticky hold, this move will fail. If this move results in a Pokémon obtaining choice band, choice scarf, or choice specs, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn. Neither the user nor the target can recover its item with recycle. This move cannot be selected by assist or metronome.

Game Descriptions

The user trades held items with the foe faster than the eye can follow.

The user trades held items with the foe faster than the eye can follow.

The user trades held items with the foe faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

The user trades held items with the target faster than the eye can follow.

Move Details

  • Power
  • Accuracy 100%
  • PP 10
  • Priority 0
  • Damage Class Status
  • Generation Generation IV
  • Category Unique