Double Hit

Normal

Summary

Double Hit is a Normal-type move with 35 power and 90% accuracy. The move strikes the target twice per use, which means its effective power is 70 if both hits connect. Double Hit has a chance to trigger the Ability Technician for certain Pokémon, increasing its damage output. It is a staple move for Pokémon that can benefit from multiple hits in a single turn, especially in triggering abilities or held items that respond to multiple attacks.

Effect

Inflicts regular damage. Hits twice in one turn.

Short Effect: Hits twice in one turn.

Inflicts regular damage. Hits twice in one turn.

Game Descriptions

The user slams the foe with a tail, etc. The target is hit twice in a row.

The user slams the foe with a tail, etc. The target is hit twice in a row.

The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.

The user adapts a hard-hitting stance to increase the damage dealt by its moves by 50 percent.

The user slams the target with a tail or the like. The target is hit twice in a row.

Move Details

  • Power 35
  • Accuracy 90%
  • PP 10
  • Priority 0
  • Damage Class Physical
  • Generation Generation IV
  • Category Damage

Additional Info

  • Hit Count 2-2