False Swipe

Normal

Summary

False Swipe is a Normal-type move with 40 power and 100% accuracy. Its unique effect ensures that it will never knock out an opponent, leaving the target with at least 1 HP. This makes False Swipe invaluable for catching wild Pokémon, as it allows the player to weaken their target without the risk of making it faint. False Swipe is often used by trainers who focus on capturing Pokémon, especially when hunting for rare or elusive species. Though its power is relatively low, its specialized purpose makes it an essential move in many trainers’ arsenals.

Effect

Inflicts regular damage. Will not reduce the target's HP below 1.

Short Effect: Cannot lower the target's HP below 1.

Inflicts regular damage. Will not reduce the target's HP below 1.

Game Descriptions

Leaves the foe with at least 1HP.

Leaves the foe with at least 1HP.

An attack that leaves the foe with at least 1 HP.

An attack that leaves the foe with at least 1 HP.

A restrained attack that always leaves the foe with at least 1 HP.

A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.

Move Details

  • Power 40
  • Accuracy 100%
  • PP 40
  • Priority 0
  • Damage Class Physical
  • Generation Generation II
  • Category Damage