Feint is a Normal-type move with 30 power and 100% accuracy. It is unique in that it can hit through moves that would normally protect the opponent, such as Protect, Detect, and Spiky Shield. Feint is particularly useful in competitive play to counter defensive strategies and disrupt the opponent's plans. The move has a high priority, meaning it often goes before many other moves, allowing the user to break through defensive barriers early in the turn. Despite its low base power, Feint's utility in bypassing defensive moves makes it a strategic choice in both single and double battles.
Inflicts regular damage. Removes the effects of detect or protect from the target before hitting. This move cannot be copied by mirror move, nor selected by assist or metronome.
Short Effect: Hits through Protect and Detect.
Inflicts regular damage. Removes the effects of detect or protect from the target before hitting. This move cannot be copied by mirror move, nor selected by assist or metronome.