Guillotine is a Normal-type move with a power that is effectively infinite, but it has an accuracy of only 30%. This move is a one-hit KO (OHKO) move, meaning it will instantly faint the target if it lands successfully. Guillotine does not affect Pokémon that are of a higher level than the user, and it won't work against Ghost-type Pokémon due to its Normal-type classification. Although highly risky because of its low accuracy, Guillotine can be a game-changer if it hits. It is typically used in strategies that involve boosting evasion or lowering the opponent's accuracy to increase the likelihood of landing the move.
Inflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail. Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting. The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through detect or protect.
Short Effect: Causes a one-hit KO.
Inflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail. Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting. The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through detect or protect.