Dive is a Water-type move with 80 power and 100% accuracy. It is a two-turn move where the user dives underwater on the first turn to avoid damage and then resurfaces on the second turn to strike the opponent. While underwater, the user is immune to most attacks, but it can still be hit by moves like Surf and Whirlpool. Dive was introduced in Generation III and is sometimes used in battle for its interesting mechanic of providing temporary invulnerability. It can also be used outside of battle to dive underwater in certain games, allowing players to explore submerged areas.
Inflicts regular damage. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.
Short Effect: User dives underwater, dodging all attacks, and hits next turn.
Inflicts regular damage. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.