Dive

Water

Summary

Dive is a Water-type move with 80 power and 100% accuracy. It is a two-turn move where the user dives underwater on the first turn to avoid damage and then resurfaces on the second turn to strike the opponent. While underwater, the user is immune to most attacks, but it can still be hit by moves like Surf and Whirlpool. Dive was introduced in Generation III and is sometimes used in battle for its interesting mechanic of providing temporary invulnerability. It can also be used outside of battle to dive underwater in certain games, allowing players to explore submerged areas.

Effect

Inflicts regular damage. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.

Short Effect: User dives underwater, dodging all attacks, and hits next turn.

Inflicts regular damage. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, surf, and whirlpool still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.

Game Descriptions

Dives underwater the first turn and strikes next turn.

Dives underwater the first turn and strikes next turn.

The user dives underwater on the first turn and strikes next turn.

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.

Diving on the first turn, the user floats up and attacks on the next turn.

Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean.

Diving on the first turn, the user floats up and attacks on the next turn.

Diving on the first turn, the user floats up and attacks on the next turn.

Diving on the first turn, the user floats up and attacks on the next turn.

Diving on the first turn, the user floats up and attacks on the next turn.

Diving on the first turn, the user floats up and attacks on the next turn.

The user dives on the first turn, then floats up and attacks on the next turn.

Move Details

  • Power 80
  • Accuracy 100%
  • PP 10
  • Priority 0
  • Damage Class Physical
  • Generation Generation III
  • Category Damage