Waterfall

Water

Summary

Waterfall is a Water-type move with 80 power and 100% accuracy. It has a 20% chance of causing the target to flinch, which can prevent the opponent from acting on that turn. Introduced in Generation I, Waterfall has been a staple move for many Water-type Pokémon, both for its solid offensive capabilities and utility in battle. Notably, Waterfall can also be used outside of battle to navigate waterfalls, making it an essential move for progression in certain Pokémon games. Its combination of power, accuracy, and the additional flinch chance makes Waterfall a versatile and frequently used move in various strategies.

Effect

Inflicts regular damage. Has a 20% chance to make the target flinch.

Short Effect: Has a 20% chance to make the target flinch.

Inflicts regular damage. Has a 20% chance to make the target flinch.

Game Descriptions

An aquatic charge attack.

An aquatic charge attack.

Charges the foe with speed to climb waterfalls.

Charges the foe with speed to climb waterfalls.

A powerful charge attack. It can also be used to climb a waterfall.

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

The user charges the foe at an awesome speed. It can also be used to climb a waterfall.

The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

The user charges at the target and may make it flinch. It can also be used to climb a waterfall.

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

The user charges at the target and may make it flinch. This can also be used to climb a waterfall.

The user charges at the target and may make it flinch.

The user charges at the target and may make it flinch.

The user charges at the target and may make it flinch.

The user charges at the target and may make it flinch.

The user charges at the target and may make it flinch.

The user charges at the target and may make it flinch.

Move Details

  • Power 80
  • Accuracy 100%
  • PP 15
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info

  • Flinch Chance 20%